Poll: What do you think?

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  1. #141
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    i hope prune stops and we got a lot of stuff back that would good.Happy with professions change.would love if thy remove follower system/garrison table style of play.
    And rng on drop gear but i dont think so.

    Im rly hate change in pvp that u dont have a choise to keep ur talents after lv 50 and prestige on,
    would be more fun.as right now is shit

  2. #142
    Quote Originally Posted by Zka View Post
    The ring was very heavily time gated. I don't mind grinds but I don't want to be told how much I can grind.

    - - - Updated - - -



    That sounds good, but let's wait until it goes live.
    I don't think requiring a raid drops is being timegated tbh :P All legendaries were timegated in such case. Unless you mean getting the ring over the progress of 3 raid instances, then I'd have to agree. I preferred the way old legendaries worked anyway.

  3. #143
    Immortal Zka's Avatar
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    Quote Originally Posted by Rufix View Post
    I don't think requiring a raid drops is being timegated tbh :P All legendaries were timegated in such case.
    I'm not sure how older legendaries worked but the WoD ring is 100% timegated. You need raid drops. You only have exactly 1 raid reset per week. You cannot clear 2 or 3 resets and get double or triple rewards. You also cannot skip this reset and clear 2 resets next week to catch up. The pace of your progress is set in stone. You can't really influence how fast you progress - your only option is skipping resets and getting behind permanently. That is timegating in my book.

  4. #144
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    Quote Originally Posted by Saucerian View Post
    Legion looks engineered to try to keep us all busy without ever actually adding content.

    It may not have steered me away as much if there wasn't so little content from the outset.

    Five scaling zones, no stated additional raids or dungeons. Dungeon "replayability" a la D3 with bigger numbers. That no one will do so long as LF-AFKing to full epics is possible.

    Relic weapon leveling and endgame repeatable quests gated behind more garrison shit.

    State of the game is disgraceful.
    Most of the content in mmo is engineered to keep busy without adding content. Remember old school WoW? Where all the "lots of content" was artificially extended due to grinds, gear walls and time gates? Yeah...

    You have 2 initial raids on the first patch, and each big patch (1 at least) will add a new raid. They might or might not add dungeons, but I hope they do at least on the last big patch. Dungeon replayability is not just with bigger numbers. You have different afixes that change the way you do the dungeon. But I guess you don't care right?

    The only thing that's gated through garrison is the 3rd relic slot which only needs order hall resources, which you don't get near enough just through the order hall.

  5. #145
    needs a "took too long and the excitement faded away" option

  6. #146
    Excited as fuck.

  7. #147
    Not very.

    Was excited but, yet again they do the same mistakes of having mega slow releases, not listening to the fans, and just nah.

    Im in the boat " will try " but i dont excpect anything but a 2 week wonder personally, the worst feature for me in WOD remains, and you are forced to do it immidiately upon starting Legion.

    Im not sure if they can do major changes anymore but the spark has feinted, i even fully unsubbed somw months back because of their lack of listening to fans. Now seeing them forcing people to play another game even to get stuff in the one they play its a bit sillywilly.

    As a fan of their games, they are good, but to much of the oomf is gone, its just "been there done that, seen this seen that" hopefully we get something properly excited in 4 years instead

  8. #148
    Anyone know if they will release content early as in class changes etc in a patch or will that only happen on actual release day.

    I have looked at the demo lock and how its changes and just looks brilliant, i was hoping to level it but am waiting till it actually has all the new skills and talents ingame.

    Thanks for replies

  9. #149
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    I am very disappointed, i thought this was gonna be "the expansion", when they announced class halls i thought "finally they are gonna do it", but no STILL NO POKER TABLE in game.
    Man how much i want to play poker in game with wow gold against other players, finally getting the ultimate PVP experience, but no Blizzard want to kill their own game XD.

  10. #150
    Excited ofc. Blizzard rocked with this expansion

  11. #151
    Indifferent. Watching to see what support it gets in the months after before putting my money down, fool me once and all that. If its another long con i simply dont buy it, if its a return to form i buy it and enjoy it.

    Though to be honest seeing them announce the release in 4 months while still in alpha a week after trying to placate complaints of "garrisons 2.0" by stating "this is still not set in stone" at the very least gives me doubts about the quality control again and worse makes me worry they will be shitting out an unfinished product hoping all the "when in sub free fall break glass" fan service means they break even on the week 1 box sales.

    But i'll wait and see, for now though? Blizzard is not really a company i still trust as a producer of quality content 100% of the time, and the current wow team even less so. So i'll just be wary and see what the retail of legion actually looks like -and more importantly if it gets any proper support post launch this time.

    also if im honest? seeing Jay "fuck that loser" Wilson join the team did the most to harm my expectations really.
    Last edited by dope_danny; 2016-04-22 at 11:51 AM.

  12. #152
    Herald of the Titans Orangetai420's Avatar
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    As long as there is mission board content i am disappointed.
    MMO-C, home of the worst community on the internet.

  13. #153
    Very excited. I wish the release date would have been 30.7 instead of 30.8, but otherwise i don't mind it. I'm sure i'll find a way to keep myself busy until then.

  14. #154
    Quote Originally Posted by The Iron Fist View Post
    (1) The emphasis on Class Fantasy: I was never a fan of WoW going away from class quests. They made us feel unique and special. Niches in MMOs are good things. Moreover, they are going a step beyond that and making every spec unique, and not in just aesthetic ways. Melee Survival Hunters? Yes. Old God powered Shadow Priests? Yes. Demonology Warlocks who actually summon demons? Yes. The new tier sets they've shown off look like something the classes would actually wear. Class Orders to ice it all? Color me impressed.
    I like the idea of pushing Class Fantasy, we desperately needed classes to feel like classes instead of the same classes just with different coloured spells (Paladins and DKs being slightly magic Warriors for example, down to the animations being the same minus slightly different colours on the swing). However, I feel they didn't go far enough. Paladins, for example, are generally seen as inspirational figures. To that extent, the class fantasy of Blessings is okay. Retribution, however, has never been based around the WC3 Paladins except in their use of 2 handed weaponry. When I think of Retribution Paladins, I think of examples like Alexandros Mograine, the Scarlet Crusade and Arthas before he went off the rails. Being an inspiration isn't part of that fantasy, that fantasy is taking the fight to the enemy and beating the crap out of them in the name of righteous justice. So to me, Ret's current fantasy is pretty poor, I don't feel like I should be the next Highlord with the Ashbringer, I feel more like a generic champion who just happens to have it.

    Also, different races have different ideologies. A Draenei Shadow Priest isn't the same as a Troll Shadow Priest, or a Human Shadow Priest or even a Tauren Shadow Priest, yet they're all lumped into one cluster fuck. Warriors, despite it being a basic class, is one of the worst. I would've preferred more Racial focus with class fantasy over generic class fantasy, but that's as someone who doesn't RP but still appreciates RPGs and RPG elements in what should be an MMORPG.

    Quote Originally Posted by The Iron Fist View Post
    (2) Unique class/spec Artifact weapons: This furthers point number 1 even more on class/spec uniqueness with weapon customization. The level-up system they are using is very, very similar to the one Elder Scrolls Online employs with its Champion Points system that gives leveling meaning after you hit max-level. This is a big plus. Makes you want to continue to log in and improve all the time. Don't like the skins? Then Transmog it.
    As a Human Paladins, primarily, I love the fact I have the Ashbringer. I love the fact that wielding it should make me feel like the last line of defence for Azeroth against the Legion. But there's very valid concern that artifacts are tailored to a specific race rather than the class. Ashrbinger isn't a Paladin weapon, it's a Human/Dwarf Paladin weapon built for Mograine when he was the most iconic Retribution Paladin at the time. What, then, do Draenei, Blood Elves and Tauren really make of it? It's a powerful weapon, and it suits Human/Dwarf (Or rather, Church of Light/Silver Hand Paladins) well but it has almost no relevence as a relic to the Blood Knights, Sunwalkers and Vindicators who are now suddenly thrust into the Silver Hand, again an organisation that is Human in origin.

    And telling people to "just transmog it" is a slap to the face. It's an artifact, you're meant to want to use it. For specs like Feral and Shadow Priests, who have previously had the option to use Staves/Polearms and enjoyed how they look, now can't even use them. I can't even thinkoff-hand of a decent Dagger that I'd want to transmog to as a Feral or a Shadow Priest, the fact that the Artifacts limit you by merit of being limited by Transmog's currently constraints, is another issue with the system.

    Quote Originally Posted by The Iron Fist View Post
    (3) New Transmog system: Not taking up all my precious bank space. Something we can all agree on is a plus. If someone is seriously whining about this quality-of-life improvement, then they are just whining to whine.
    Holy fuck yes. I've got 3 full Void Storages of gear on 3 chars, hundreds of items in the bank waiting to be sold when this comes around. I'd honestly pre-purchase the expansion now just to get access to the Alpha transmog system.

    Quote Originally Posted by The Iron Fist View Post
    (4) Dungeons as an alternate End-Game: This has been something I've been saying since they started to phase out the importance of dungeons in Cataclysm during tier 11... The core of WoW is not raiding. Never has been. Up until LFR, less than 15% of the WoW population even raided according to WoWs own metrics. By forcing raiding upon everyone, they were trying to put a square peg into a round hole. This will not only make the game more enjoyable to people like me who no longer have interest in raiding, but it will strengthen the raiding community by not watering it down.
    As someone who's gotten tired of raiding being the primary source of content, it's a breathe of fresh air to see on the Alpha that non-raid items will actually be useful. Add legendaries to that and it'll actually be somewhat fun. Only thing I still dislike is how tier set bonuses still change the way certain specs play (Such as T17 for Paladin) and playing with or without them becomes incredibly frustrating.

    Quote Originally Posted by The Iron Fist View Post
    (5) The cinematic: Why is this even listed here? Let me tell you why... It is the first cinematic directly connected to the lore with events true to what directly follows it. As someone who is a Warcraft lore junkie, this greatly excites me. It shows they are taking the lore much more serious this time around. It also includes a main figure in Sylvanas who is outside the Human vs. Orc spectrum, which is reason for all of us to rejoice. In my humble opinion, I also believe it was the cinematic that most pulled on my heart strings while I watched it. Great stuff.
    Praise be to Metzen, he's finally took Orcs out of the main picture. All we need now is for Humans to take a backseat as well and the story might not feel as stale. I've not done all the zones yet but I'd actually be more annoyed if Humans don't end up playing a part in the Vrykul storylines, as they're the progenitors of the Humans, but beyond that I can't think of any zones in the Alpha where Humans need to be involved, and that's great.

    Quote Originally Posted by The Iron Fist View Post
    (6) Separating PvP talents from PvE ones: No longer will both sides of the playerbase be at each others throats about what abilities to nerf and/or cut. This will allow far more accurate balance for both playstyles, which makes it a win for all parties involved. Long, long overdue. Only thing I'm on edge about here is the new PvP itemizations and how gear is acquired. Time will tell on that one.
    It's great. PvP finally has a chance to be balanced without PvE fucking it up every other patch and PvE doesn't get affected by forced balance changes because PvP could never be individually tuned because it would affect PvE too much. PvP gearing is ass, that's a given. There's no RNG protection by giving players tokens or anything to redeem for a specific slot, you're at the mercy of what you get from lockboxes which means that rated PvP will be inherently imbalanced at a core level. That said, they've massively reduced the gear disparity which means you're not going to be punished by not having a full set like you are currently. 1 ilvl difference is ~0.1% increase.

    Quote Originally Posted by The Iron Fist View Post
    (7) Demon Hunters: This is the class I originally wanted to play the first time I loaded up WoW on my first PC after being a diehard WC3 fan. To my great disappointment, they didn't exist, so I settled on Mage. Like Death Knights, I knew it was only a matter of time... It took 10 years, but was worth the wait. What worries me here again though is how it will effect Rogue and Monk numbers, which are already extremely low. Let's face it though - a Warcraft game without Demon Hunters being playable is a much poorer place to live.
    Meh. Having played one they're fun but they're going to suffer from the same issues DK players did at launch. Every one and their dog is going to make one and they're going to lower the general expectation of Demon Hunters as a whole. Monks got away with it because fewer players were willing to relevel, especially on launch day, but Demon Hunters will be available around a week or so early and they're starting at 98. I expect there to be a huge amount of demon Hunters who won't make the raid cut, especially as Melee is generally seen to be less desirable in raids, and be upset. Again, mirroring the DK trend from Wrath.

    Quote Originally Posted by The Iron Fist View Post
    (8) Legendary World Drops with unique stats: When they originally stopped making items with unique stats after vanilla, I felt it took some of the uniqueness away from the game. Variety is the spice of life. I think we all love our unique stats on our Diablo 3 legendaries. What would that game be without it?
    Again, as someone who's gotten tired of raiding as the sole end-game focus, I like having shit to look forward to outside of raids. My only concern is how mandatory some of them might end up being if they, like set bonuses, become necessary to achieve a specific or desirable playstyle, but I'd imagine they'd get nerfed in small order.

    Quote Originally Posted by The Iron Fist View Post
    (9) Fixing Professions: For a long time, WoWs profession system has been the worst of all the MMOs I've played, and by a wide marging (ESO, LOTRO, SWTOR, GW). The depth they are providing is still not to the level of some that I still believe are superior, but its a start.
    Never really enjoyed professions after they removed specialisations. So long as they don't end up like WoD professions, I'll be happy. Would love to see the return of specialised professions though.

    Quote Originally Posted by The Iron Fist View Post
    (10) All of it is do-able: These aren't pie-in-the-sky promised systems and ideas that may or may not be implemented. For the first time (ever?) it looks like what is promised will actually be delivered. The goals aren't so lofty that they will be unable to be achieved like the much maligned Dance Studio or the incredibly neutered Garrisons. Seems like they finally learned their lesson after the fiasco that was Garrisons.
    I'll hold my breathe until late beta. I fully expect a lot of players to complain about the state of the game if it remains the same through to Alpha, simply because it's not WoD and it's not raid-centric. I expect there to be a huge amount of complaint regarding legendaries and "the necessity of world quests" for raiders and so on. Hopefully it all makes it into live, I'd love to see world content be as interesting as raid content but I don't think it'll ever reach that point.

  15. #155
    At this point it seems like another WoD (and given the release date nothing will change significantly)
    Quote Originally Posted by RedGamer030 View Post
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