http://www.mmo-champion.com/threads/...5#post39950285
You typed that merely 1 hour ago. You're just trolling at this point.
Why do you think that? Blizzard said they doubled the WoW dev team in MoP, but the quality dropped. So clearly there is no directly link between resources used and the quality, or even quantity, of content in WoW. And it makes sense if you think about it for a bit. The quality of WoW depends on the passion, skill and dedication of the developer team, as well as the development process itself. Just throwing money at it is not going to fix any of the problems Blizzard is having with WoW, nor will throwing less money at WoW cause it to get any worse. Remember that Blizzard built a better version of WoW with less resources than they currently use.
Also, by making changes like stopping their anti-player ripoff pricing might very well lead to higher subscriber counts, which might end up generating more income.
But you did state customization is important for RP reasons. Which is exactly what you are now denying you said.
We're not talking about RP as in "/me drops on his knees at the crooked table in the common floor of the Goldshire Inn", we're talking about RP as "you are playing an avatar you created in a world where that avatar plays a specific role". Which is exactly what an RPG is about.
You're being thick here.
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Read my posts, I explained it at length. It's basic understanding of P&L movements.
in a subscription model appearance changes should be just as free as item recovery
i would not bother changing the ingamelook either way.
Just because you don't comprehend what I wrote doesn't mean it's simplistic. Have another go at it, I'll quote it again just so I can make sure you've seen it. I haven't seen you refute a single point of my analysis.
It's impossible to argue with people who are as business savy as a wet cardboard box. You can't apply flawed preschooler gutfeeling logic to business decisions with bottom line ramifications based on baseless conjecture and anecdotal lack of evidence.
In the end, Blizzard is running a business and no matter how nice all the corporate governance speak and stakeholder value models are, eventually a publicly listed business has to deliver shareholder value to stay afloat. And you don't deliver shareholder value with "Free", which does not exist in economics.
Last edited by mmoc112630d291; 2016-04-22 at 02:14 PM.
Hey look, we found the first year community college econ major! Maybe next year they'll teach you why these toy models are not actually used in practice. And maybe you should reflect on why this has nothing to do with your original claim that "if you cut a fair amount of income from a product, the product quality drops."
I bought 1 appearance change and 1 server change within 10 years.
I dont care about the price, if you really want it, you will pay for it. If not live without it.
I wouldn't necessarily say that all of the new models are bad. The ones where they invested more time like the dwarf look good.
But it's painfully obvious that much of it was a rushed job and also it is obvious that these artists are not the same people that created the original models.
Hence the shift in design to more wild.star ish facial animations etc.
Since you can change most stuff now the service is kind of pointless. Never stopped Blizzard from asking money for it, but then again they have the support of their fanboys who disagree with you on principle when they can stop talking about developer abs or whatever elements found in the bottom of the askissery pit.