I got some 880 "titanforged" bracers today from a crappy normal dungeon quest rewarding "805+" loot.
I got some 880 "titanforged" bracers today from a crappy normal dungeon quest rewarding "805+" loot.
I'm fine with this. Organized raiding loot should be purely cosmetic, and gear with stats should come from dungeons / world bosses / etc.
My problem isn't with gaining decent gear from world content in general, my problem is the mythic tag applied to it. Players A is full mythic, player B is full mythic, Player A completed a Mythic raid, player B didn't - where do we differentiate here? We don't, it's the same. It has always been possible to deck yourself out in epic gear since TBC. you get it in dungeons, world bosses e.t.c My problem is that the gear is the exact same as the gear from mythic raids, but your not comleting MYTHIC raids. If they wanna hand out gear to people, remove the Mythic tag and I'd be happy.
I imagine allot of players have to choose a path. I for example, have a full time job, a young son. I work on the mornings/afternoon, parent in the evening and play at night. I raid for 3 hours on a night, 3 days a week, I sit and watch a movie with my fiancee most of the other nights. I wake up in the morning and have an hour to play and drink a coffee. Outside of raiding, I literally have a few hours of playtime. this is most likely the case for allot of raiders. Most people have jobs and families. This is why I'm so supportive of the game becoming so accessible, it helps me get more out of the game on my limited playtime. What I don't support is handouts for minimal effort. If you don't have the time to commit to your respective path.
PvP gear has been made all but redundant, Raiding loot has been made all but redundant, yet, in order to get those mounts that are exclusive to people that have time to grind world content for 10 hours a day I have to magically find the time. The system is flipping to become the polar opposite of what it was. I agree there should be better rewards from world content, but handing out shortcuts into hardcore raiding and PvP is no the answer.
There should be 3 tiers of gear, PvP, Raid gear and world (call them what you like) They should all have stats and Ilvl's tuned to the content they are rewarded from. Each of these gear sets should be exclusive to dedicated players of the respective 'path' The world content gear could be in tiers, with bonuses such as "increase damage in open world environments by X%" this could be tuned so that world content players surpass mythic raiders in world content. People that do world content should not be able to surpass raiders, and that is what I fear will happen. That would be totally fair, I got my awesome mythic gear, I hardly do world content, it's only right that the gear you've earned by doing this content is better than mine IN THIS CONTENT.
Raiding is my favorite part of the game, so I choose to focus the time I have on it, but I really like PvP, thing is - I can't dedicate the time to it, I got a rogue decked in honor gear, and I manage to get 1 piece of conquest gear a month... I get squashed by everyone simply because their gear is better than mine. Am I mad? No, because they put more time and effort into it than me, that's my choice.
This is where it's tricky, because with your situation, I feel sympathy. A physical limitation shouldn't hold you back in a game - I still don't think you should get mythic raid loot though - but on he subject, have you tried using the addon that allows you to play with a Xbox controller? I know people that have benefited from doing so. You should give it a try.
I think sub grouped gear (pvp, world, raid) would work. Raids require higher item-level gear to complete, that's the sole reason the gear is better from raids. If you commit to world content, you gear is far superior to PvP'ers for example in PvE. raiders being much higher again, but there's a whole heap of challenge and content raiders have to go through, we also pretty much have to do the world content for the start of a tier to get the best start in an expansion.
I appreciate that it's frustrating for people who don't raid to misout on the gear, but I genuinely believe that having it any other way would just make the system even more unjust.
LFR is a whole other debate to be had, but in short - I agree, making it brainless had a negative impact on normal. People did LFR and thought "oh, normal can't be much harder" the wipes ensued. You should have to know and do the mechanics correctly regardless of difficulty, that will actually help people progress though the difficulties. Obviously LFR needs to be easy to some extent, but when you can just completely negate mechanics that would insta kill you even on normal, it's gone beyond easy.
I share the same problem with lack of playtime, I get say, approx 12 hours a week playtime, 9 of which I choose to spend raiding. I expect I will never get full conquest gear on my rogue, I accept I probably won't get 11 level 100's, I accept that I have literally 0 rare mounts. I loved the wind serpents, guess when I unlocked them? 4 months into WoD. That's how little time I have.
Last edited by thunterman; 2016-04-22 at 06:37 PM.
That's why the ilvl is higher, it ensured that raiders don't have to go around grinding other content to stay relevant, that's one of the reasons for the Ilvl gap existing in the first place. If you are clearing mythic raids, it just seems really wrong for me, to imagine farming a world boss (that in comparison is 'easy') for BiS loot.
Something i Mentioned in an above post, give world content it's own tier system, that gives %'ge damage increases. make it relatively time consuming to obtain (so that the majority of raiders won't just simply have it too - keep it exclusive to the players the primarily do world content) and tune it so that, although not Mythic raiding gear, it still outperforms mythic raiding gear in world content. Just like the gear obtained in Mythic raids should be better in raids than what is obtained outside of them.
That would be a system that should make everyone happy. They will have the best equipment for their 'path' The homogenization of PvP has left me with literally no desire to even bother, if they do the same to raids, there will be no purpose for me to even play then. they might aswell remove gear altogether.
The removal of baseline features (homogenization of gear, removal of reforge, RNG gem slots e.t.c) give a pretty big sense of the game actually shrinking to me. The more it's simplified, the less substance there is. You could have all the content in the world, but if there's no meaningful reward or advantage for doing it, you mayaswell not bother. WoW is going to end up being Club penguin if this trend continues.
Last edited by thunterman; 2016-04-22 at 06:55 PM.
If everyone watched this video, and understood exactly what the intentions of raiding and organized end game content was actually originally intended for then they would understand why everyone that has raided and still does, doesn't think that people who do not raid should have the same gear.
It's quite simple, this was raiding when the game came out, and for the most part has been that way ever since.
Now, I've said it before in this thread - I don't really care if poeple get good gear from world quests or bosses or w/e the fuck. But you shouldn't get those items once a week, from 5 different sources....it should take an equivalent amount of time to get 1 piece of "heroic quality" raid gear out in the world (questing/world bosses) as it does for someone to gear up in the same quality heroic raid, including wipes and resets - etc. AKA Months.
The best thing is that people want raid quality gear, but ask them to put the time and effort into acquiring that piece and all of a sudden there's too many barriers to entry.
Last edited by Mechonics; 2016-04-23 at 11:31 PM.
Has it occurred to anyone that as yet unexplained method of setting yourself on track for a specific one of the MANY legendaries we know are coming this xpac is going to be the thing they use as a LONG TERM gear time sink? So that anyone with sufficient dedication can get decently geared but that it takes a DISGUSTING amount of luck or time spent to progress and get the legendary piece your looking for? stats are cute but some of the effects on the legendaries are strong enough to comprise the difference between a player with and a player without a set bonus. PLUS those legendaries drop at varying ilvls, you could get lucky and get one just right for raiding with, or get one that has an ilvl for whatever level you are at that moment. More likely youll get it for your ilvl and have to do some tedious bullshit to get it polished up for high end content.
I was under the impression that that was what they were going for with this. Make high end NUMBERS more easily accesible but keep high end EFFECTS at the 'give up on having a life outside of wow' end of the grinding spectrum.
Unfortunately a controller would put too much stress on my thumbs. Keyboards are best for me because all of my fingers share the work of pressing buttons.
But yeah I'm not saying that we should take rewards away from raiding. All I really want is the ability to work for/towards equivalent gear for the things I enjoy doing. If that means making [World Content] gear separate from [Raiding] gear then I'm all for it. I just don't see the raiding population being okay with having gear that functions sub optimally in world content (i.e., pandaria dailies and valor/rep for epics, lfr having rewards at all). And when it comes to raiders vs non-raiders, the raiders always get what they want.
It wasn't just normal that was affected by lfr being neutered. The majority of players don't raid normal+ (I think mmo-c's data shows about 20% raid that difficulty or higher?) and having what is the main endgame for a large portion of the casual playerbase gutted the way it was meant that those casuals didn't have a reason to keep playing. They had to reintroduce valor to get people to play it, and that's a pretty clear sign their approach in wod was flawed.
I don't think a mythic-level piece of gear should be acquired that easily, either. Once a month or so would be a decent investment of time and effort for one piece of gear. People need to have things to work for or they will inevitably quit.
There's a difference between putting effort into earning something and being forced into punishingly long/boring grinds, though.
If the difficulty warrants it? Isn't that the problem here. Mythic gives the best loot because it's the hardest content, requires the most organisation. You could say Challenge Modes are comparable to Mythic raiding, but they only require 5 people which makes them considerably easier in that aspect. If the world content was comparable difficulty to Mythic raiding then the majority of the target audience for world content would not be good enough to beat it.
It's an MMO (Massively Multiplayer Online), organised group content provides the hardest challenge and should provide the best gear.. If it's a large group challenge you can beat without organisation then it's not challenging and thus the difficulty is not warranting the best loot.
Probably running on a Pentium 4
Made a topic on the official forums regarding this : For gods sake keep it civil, I want a response not a locked thread!
http://eu.battle.net/wow/en/forum/to...61433?page=1#0