Original post here.
Not much to say here, but I had a couple of points.Originally Posted by Blizzard Entertainment
a) It's good to see Blizzard acknowledging that some behind-the-scenes discussion has been had with the Nost guys. They definitely weren't on the same level as your average skeevy for-profit server runners and Blizzard seems to realise that.
b) Bit of a personal opinion as well as a question: Was the issue specifically access to vanilla servers, or was it the feel of vanilla people wanted back? i.e. If current WoW was more community focused, if the world felt bigger still, if Blizzard could pull their heads out of their arses and scrap anything and everything related to clicking any kind of table or variant of a table, would people still be clamouring so hard for vanilla?
Basically I guess my question is could Blizzard meet players in the middle just by making the current game feel like achievements (as in personal goals met in-game like completely super-hard quests or beating content, not achievement points) matter more? Is the answer just scrapping some of the WoD-era design philosophies and moving more towards questgivers and actual server communities? Thoughts?