Hardest dungeon bosses i've done were the ones in ZA and ZG PTR, of course they were tweaked and nerfed before it went live, just like it will happen with this one.
Hardest dungeon bosses i've done were the ones in ZA and ZG PTR, of course they were tweaked and nerfed before it went live, just like it will happen with this one.
The Arcway bosses haven't been challenging to my groups.
Now the trash on the other hand, is a goddamn nightmare. Those stupid fucking oozes that split 6 times and all do explosions and those arcane elementals that shoot their auto-kill lasers...
You rly cant compare killing a boss at Alpha to killing him at Live.
The players currently at Alpha are quite heavily picked, meaning the chance you get a very experienced group is relatively high.
When the xpansion hits live you will have ppl who are not as skilled, that will pose some issues for sure.
Remember Ner'zhul during WoD beta? That fight was overturned as fuck at the start. I'm willing to bet this new boss will be no different.
I am a bit mixed about this. On the one hand, it is definitely interesting to deal with engaging and challenging content. On the other hand, it would be a disaster if you end up in this dungeon with randoms and end up being stuck for a long time due to them derping.
In other words, when it comes to "daily" content, it is not really that fun if you are dangerously dependent on the consistency of the whole group. I felt this way with Cata heroics at launch and it was only fun when I queued with friends or guild members as randoms were too risky to screw everything up.
Conclusion : It is one thing to add challenge to endgame content and another to make casual content tight.
Ozruk (Cataclysm) says hi. I would argue to keep such bosses in. Cata's early dungeon experience was excellent!
Git gud, son
Ivanyr isn't hard at all if you follow 3 simple rules:
- Get out with explosion debuff
- Drag the boss out to entrance
- Interrupt his cast
Even with 3 melee team he is easily doable. He is only hard if someone from the group decides to yolo the mechanics.
The boss doesn't require you to be a mythic raider to down it.
If you end up in a pug that has trouble with it, all you have to do is : explain to them what to do and make sure they understand. Obviously, sometimes you'll end up with people that really don't care or are terrible at the game (nothing wrong with that, just a game) but it happens.... I doubt you'll always spent hours on this boss.
trust me =p
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Homophobia is so gay.
Well, what I look forward to is having difficulty being scaled through the mythic stones added from smooth to all the way hardcore.