Originally Posted by
Aylie
Agree in general, but last time I checked having free Dance proc on 2 charges didn't stop the recharge timer. As in - you go to 3 charges, but it still recharges, so if you use (now 3rd) dance before recharge timer finishes, you don't lose anything. Doesn't reduce the complexity much, you just want to avoid casting finisher on 3 charges instead of 2.
Edit: ps. I also noticed your sentiment for sanguinary veins in earlier posts, which I can't understand at all. For me it was nothing else than maintenance debuff, which is worse than maintenance buff (hinders target switching, especially on short living targets). I'd rather have rupture worth keeping up because its good damage.