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  1. #21
    But it sucks to never get to play your favorite character because there's always someone else that wants to play it. I think that will cause a lot of joining and leaving of players in your game.
    Mother pus bucket!

  2. #22
    No and if they made the choice to do that I would cancel my reserve and not play.

    Being able to chose any charater you want on the fly is one of the best things about Overwatch.

    If you can't beat them with ur current comp then switch. Bottom line (I hate this saying but..) Get Good.
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  3. #23
    When you over specialise you set yourself up for a rolling. We had a game where they all went mei to ice lock us in the starter box on Rt 66, lasted about 10 seconds, long enough for a slight gap in the wall which I Rhardt shoulder slammed through killing one Mei, the defence fell and we slaughtered them, then hopped on the payload and the load never stopped once. Once through they went all 76, tore through them. In the wild west town they went all bastion all the way to the end and once again we tore through them.

    Overspecialization in this game is a quick death. The game works best when different characters are covering each others weaknesses with their strengths.

    Even 2 Symettra's are great for absolutely decking an area out in turrets but if the opponent goes 2 winston they tear a giant ass hole in the defenses. So go ahead an overspecialise because there is a cure for that.

    You take 2 or 3 Tracers and a single mei or winston can farm them.
    Last edited by DeadmanWalking; 2016-05-11 at 01:51 PM.

  4. #24
    Deleted
    Quote Originally Posted by Jtbrig7390 View Post
    No and if they made the choice to do that I would cancel my reserve and not play.

    Being able to chose any charater you want on the fly is one of the best things about Overwatch.

    If you can't beat them with ur current comp then switch. Bottom line (I hate this saying but..) Get Good.
    It's not really a "get good" problem when there's professional FPS players playing in tournaments complaining about certain champion stacking....

  5. #25
    Quote Originally Posted by deathgrip1092 View Post
    He means only 1 Mcree, genji, tracer, etc. per team to avoid massive stacking.

    Personally I'd say maybe 2 max
    Even 2 of the same hero is already too much.
    Watched an "Esports" match where it was 2 Tracer, 2 Winston, 2 Lucio.... on both teams. Just a total shitshow and very unenjoyable to watch, probably not much better to play against.
    There are so many different heroes, I really don't see a reason to allow lame stuff like this.

  6. #26
    When you see in TF2 - 2 demoman, 2 rocket soldiers and 2 snipers, no one bitches. You see 2 junkrats, 2 pharahs and 2 widowmakers in OW and people lose their damn minds. Why? Because in tf they are presented as generic guys, in OW they are unique characters.... in your brain anyways. Some people just can't seem to grasp the ideal of a unique character being in the same game with a duplicate in OW.

    Time to get over it or move along.

    As for duplicates making the team too powerful, by doubling up you just open yourself up to a bigger weak spot in your roster from 1 player who is a counter to that one. One sniper can take out two bastions, 1 Sym can take down 2 Reinhardts (Cause her beams pass through your shield like it was a wet paper sack.), I know because I joined a game where 2 really skilled Rhardts were blowing away my teams defences, I switched to Sym and that turned a very fast defeat into a victory for my team. There was noting Rhardts could do to stop me and they didn't switch up their strats fast enough to counter me.

    - - - Updated - - -

    Quote Originally Posted by Doylez View Post
    Even 2 of the same hero is already too much.
    Watched an "Esports" match where it was 2 Tracer, 2 Winston, 2 Lucio.... on both teams. Just a total shitshow and very unenjoyable to watch, probably not much better to play against.
    There are so many different heroes, I really don't see a reason to allow lame stuff like this.
    switching to mei's and junkrat would of solved that problem. Tracers and lucios move too fast to avoid pipe bombs on the ground, they also hit traps easily. Mei turns both those choices into bricks pretty quickly.
    Last edited by DeadmanWalking; 2016-05-11 at 06:04 PM.

  7. #27
    Quote Originally Posted by DeadmanWalking View Post
    switching to mei's and junkrat would of solved that problem. Tracers and lucios move too fast to avoid pipe bombs on groups, they also hit traps easily. Mei turns both those choices into bricks pretty quickly.
    I guess Cloud 9 and whatever that other teams name was just need to l2p then.

  8. #28
    While I agree that there should only be one hero per team, I would never actually support it. Everyone paid the purchase price, they should play what they want. Finding people you enjoy playing with will go a long way to helping you avoid being on teams that lemming themselves into Bastion's gun.

  9. #29
    This happened a lot in pugs as well. Was not uncommon to fight against 3 hogs or 4 widows.

  10. #30
    I agree to limiting the heros some maps you have two turret makers and you lol win

  11. #31
    Deleted
    Stacking multiple of the same hero like 5 or 6 Torbjorns or something is a lot of fun, I agree, I've done it with friends, but it's rarely incredibly effective I've found.

  12. #32
    Quote Originally Posted by Doylez View Post
    I guess Cloud 9 and whatever that other teams name was just need to l2p then.
    I've seen Cloud 9 pick a no tank team in a final round of hots tourney and lose so yeah, maybe you should stop hero worshiping people who are capable of making bad calls. I'm no pro and I immiediately winced when I saw them lock in with no tank.

  13. #33
    The Unstoppable Force Kelimbror's Avatar
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    For ranked play, I agree 100%. For quick match? No. It's a fairly transparent issue.
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  14. #34
    that's like saying in a competitive CoD game, only 1 person can use a scar and only 1 person can use a sniper. this isn't a moba and rules like this are dumb. Yes they stack heroes in competitive matches but who the hell cares. Besides a team with more than 2 of one hero is easy to counter if you have any clue what you're doing.
    People don't forgive, they forget. - Rust Cohle

  15. #35
    Deleted
    I agree, for competitive mode they need to limit the heroes to no duplicates. The esl actually had this rule for a while but went back on it because all the other tournaments and leagues didn't. The problem with a rule for 2 of the same hero is that it wouldn't fix anything, pretty much every cheese comp so far was double, double, something, like 2xwinston 2xreaper 2xlucio or 2x zen 2x tracer or genji, 2x something or 2x widow with whatever to cover them. so it's basically 1 of everything per team to fix the problem. This would make balancing the game in general a lot easier as well because there are no weird overlaps of ults and skills to abuse.

    that's like saying in a competitive CoD game, only 1 person can use a scar and only 1 person can use a sniper. this isn't a moba and rules like this are dumb. Yes they
    stack heroes in competitive matches but who the hell cares. Besides a team with more than 2 of one hero is easy to counter if you have any clue what you're doing.
    Well for one the pro players complained a lot about having to use cheese to counter cheese and i don't know where you take this from but no it's usually not easy to counter especially not on the spot. an this should be the most valid criticism that you can actually get since it's coming from the highest skilled players. Also you are comparing apples to oranges here with your CoD comparison, totally different games. Second those games were incredibly boring to watch which is not good for the esports route that blizz wants to go with this game.

    Also since someone said something along the lines of "this isn't a moba" there were actually talks during the closed beta that banning pick and drafting were things that might come in the future when the heropool grows enough to actually support it.
    Last edited by mmoc2abdc2cea6; 2016-05-11 at 07:01 PM.

  16. #36
    Quote Originally Posted by nmityosaurus View Post
    It's not really a "get good" problem when there's professional FPS players playing in tournaments complaining about certain champion stacking....
    Ya it still is a get good problem.

    No matter the comp in Overwatch there will always be another comp that beats it. So figure it out and do it. There is no set comp that will 100% win.

    Pro teams make fuck ups and bitch about it, This isn't anything new at all. If ur comp is bad fix it or you will lose.

    - - - Updated - - -

    Quote Originally Posted by Bovinity Divinity View Post
    I keep wondering what qualifies as "cheese" in competitive play. That sounds an awful lot like "scrub mentality" creeping into their minds.
    Cheese is just a term a group falls on when they fucked up and lost.

    If X group is using Y comp then Z group needs to use A comp. It isn't a cheese its a tatic. Thats like saying basketball players shooting 3 pointers is a cheese. No its apart of the game so l2p it.
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  17. #37
    I agree one copy of each hero per team would make for a better game overall.

    Sure, everything is fine if you're in a 6 stack VOIPed premade where you know each other and can form strats on the fly that everyone listens to. You just switch to the heroes that counter their stacked team.

    The problem is that it just doesn't work in PUG groups. Coming up against something like Double/Triple Bastion + Mercy + Reinhardt is extraordinarily difficult for the average un-coordinated PUG to handle. A good and coordinated team would take the Bastions out in no time, but for anyone solo queuing it's an unfun nightmare. There are certain stacked turtle comps which require specific counters and PUGs just won't switch to a stacked counter comp, ever.

    Overwatch is made around the concept of switching heroes during the round. By having one copy of each hero per team it will actually encourage people to diversify and switch more often, since they won't always be able to auto-lock whatever they want.

  18. #38
    Herald of the Titans ATZenith's Avatar
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    I like the way it is. I hope they don't change it. I mean right now competitive teams are running a lot of duplicate comps.

  19. #39
    I am Murloc! Phookah's Avatar
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    Maybe limit it to 2 of the same max in ranked.
    Normals should be left alone, its normal.

  20. #40
    Reforged Gone Wrong The Stormbringer's Avatar
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    During one match I was up against double Bastion (defending the point), double Tracer (harassing us constantly), a Winston (jumping around like crazy), and a Reaper (not doing much).

    They absolutely obliterated us and were camping our spawn point. I tried slipping out a few times to take out the Bastions, but only managed to ever kill one before the other got me.

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