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  1. #41
    Fluffy Kitten xChurch's Avatar
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    Limiting it to 2 per team would be nice, sure you could fight cheese with cheese but you shouldn't really have to. It can be super fun for the offending team but it sucks the fun out of the game for the opposing team. Trying to peak at the control point only to be painted by 6 turrets does not a fun match make.

  2. #42
    Quote Originally Posted by Furytime View Post
    right now competitive teams are running a lot of duplicate comps.
    I see that as a good reason to add a 1 per team rule. It makes the game far more interesting to watch if each team has to have 6 unique heroes rather than being able to stack one they see as OP.

    All the latter approach will accomplish accomplish is to get certain heroes nerfed because they stack too well, not because they're OP if solo (see: Winston's shield change from 1000 to 600).

    With a 1-per-team restriction, no hero will ever be nerfed because they stack too well.

  3. #43
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    Quote Originally Posted by Jtbrig7390 View Post
    Ya it still is a get good problem.

    No matter the comp in Overwatch there will always be another comp that beats it. So figure it out and do it. There is no set comp that will 100% win.

    Pro teams make fuck ups and bitch about it, This isn't anything new at all. If ur comp is bad fix it or you will lose.

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    Cheese is just a term a group falls on when they fucked up and lost.

    If X group is using Y comp then Z group needs to use A comp. It isn't a cheese its a tatic. Thats like saying basketball players shooting 3 pointers is a cheese. No its apart of the game so l2p it.
    No, cheese is a legitimate thing. It just refers to a strategy that is overpowering UNLESS you do something to directly counter it (it's called cheese because its a "cheesy tactic"). Having 3 Winstons, a Reinhardt and a Bastion on a payload escort is cheesy because a random team isn't likely to coordinate to counter you. This isn't really a thing in professional play though, you're right there. If pros all working together can't figure out how to switch to counter certain things, that's a learn to play issue. Though to be fair I don't think a lot of people realize that the heroes aren't necessarily overpowered, but that certain maps and situations play really well to their strengths.

  4. #44
    Quote Originally Posted by Doylez View Post
    Even 2 of the same hero is already too much.
    Watched an "Esports" match where it was 2 Tracer, 2 Winston, 2 Lucio.... on both teams. Just a total shitshow and very unenjoyable to watch, probably not much better to play against.
    There are so many different heroes, I really don't see a reason to allow lame stuff like this.
    Thats more of an issue with lucio and winston then hero stacking

  5. #45
    and what if i want to play that hero and someone pick it first?

  6. #46
    Herald of the Titans ATZenith's Avatar
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    Quote Originally Posted by Drutt View Post
    I see that as a good reason to add a 1 per team rule. It makes the game far more interesting to watch if each team has to have 6 unique heroes rather than being able to stack one they see as OP.

    All the latter approach will accomplish accomplish is to get certain heroes nerfed because they stack too well, not because they're OP if solo (see: Winston's shield change from 1000 to 600).

    With a 1-per-team restriction, no hero will ever be nerfed because they stack too well.
    Well Idk. In casual it should definitely stay as is. Maybe in competitive the good teams that are around atm could talk to Blizzard and get some discussion going. I want Overwatch to be equally super fun, super competitive, and casual.

  7. #47
    This game needs a pure casual mode. 12 v 12. 3 point capture. Basically TF2 mode lol

    To win you cap the middle point and then the enemy point. Meanwhile the enemy team can take the middle back and cap yours.

    Mix of defense and attack. In that kind of mode multiple heroes is fine.



    BUT For competitive, single heroes is a must. Ult stacking inst a strat, it's a crutch.

  8. #48
    IMO the game needs no limits, spontaneous all-____ games are fun and I've never seen multi-hero comp you couldn't pretty easily counterpick. Multis are pretty rare really.

    There was a Brawl in beta that was only one of each hero, across both teams. Wasn't much different to normal.
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  9. #49
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    Quote Originally Posted by Jtbrig7390 View Post
    Ya it still is a get good problem.

    No matter the comp in Overwatch there will always be another comp that beats it. So figure it out and do it. There is no set comp that will 100% win.

    Pro teams make fuck ups and bitch about it, This isn't anything new at all. If ur comp is bad fix it or you will lose.

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    Cheese is just a term a group falls on when they fucked up and lost.

    If X group is using Y comp then Z group needs to use A comp. It isn't a cheese its a tatic. Thats like saying basketball players shooting 3 pointers is a cheese. No its apart of the game so l2p it.
    You do realize things CAN be imbalanced in games right? It's a thing. They balance things for a reason, just because you think you can get pro enough to counter anything doesn't mean you can. They're most likely going to cap heroes per team in competitive play, I'll come back here and quote "get good" when they do if you like?

  10. #50
    Quote Originally Posted by nmityosaurus View Post
    We just watched a final to one of the beta tournaments and one of the teams were running 3 Winston's, it was obviously next to unstoppable for the opposing team.
    I mean, maybe there was just a massive skill difference in my case that didn't exist in the tournament or maybe it's a case of "less is better," but I actually came up against 5 Winstons and a Mercy in a PUG group and we beat them. While I agree that it wasn't much fun, it's not unstoppable.

    That said, I think a cap of two of the same hero per team may be a good idea.
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  11. #51
    Quote Originally Posted by nmityosaurus View Post
    You do realize things CAN be imbalanced in games right? It's a thing. They balance things for a reason, just because you think you can get pro enough to counter anything doesn't mean you can. They're most likely going to cap heroes per team in competitive play, I'll come back here and quote "get good" when they do if you like?
    Tell me a comp in Overwatch that wins 100% of the time.

    Until then and as it stands there is a comp out there that beats any other comp. That is why they leave it open for players to chose. Its not a hard concept to understand really. If your group lost its because you didn't play the comp that can beat the other team or you just suck.

    So like I said.....Get Good.
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  12. #52
    I honestly find it more annoying than else - as multiple people stated, every combo has a counter. Though if having 3+ of the same hero comes out as a good and viable strategy imho something has to be done.

    I'm all for limiting hero stacking, i'd be fine with all different heroes even in casual matches because it's supposed you HAVE to play multiple heroes, and sticking to a single one is going to hurt you and your teammates in the long term (not if you're a premade).

    I see it more an issue of stacking certain mechanics on specific maps where tey are really effective. A double/triple Mei setup can lock your team in your base if you're attacking long enough to make you lose a lot of time. And it's all about spamming walls at the exits so you literally cannot come out of your base.

    Works? Sure. Though it doesn't make for a good match and it's more annoying than else.
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  13. #53
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    Quote Originally Posted by Jtbrig7390 View Post
    Tell me a comp in Overwatch that wins 100% of the time.

    Until then and as it stands there is a comp out there that beats any other comp. That is why they leave it open for players to chose. Its not a hard concept to understand really. If your group lost its because you didn't play the comp that can beat the other team or you just suck.

    So like I said.....Get Good.
    It doesn't need to win 100% of the time. You're obviously unfamiliar with imbalance and how/when things are nerfed or changed. You can have a League comp that's insanely overpowered due to various things, but it doesn't mean it's going to win 100% of the time and generally things are changed by Riot to make it much less overpowered.

    Head over to some of the online tournaments for Overwatch during closed Beta, then head over to some of the YouTube channels and Twitters of some of the players on both the winning/losing team and see what they have to say about multiple of the same characters I'd say it's safe to say lots of those EX-CSGO / GoW / Halo pros have already got good. I hear where you're coming from, but sometimes things CAN be imbalanced, you can't just brute force your way through an debate by telling people they're bad, sometimes there's another perspective to something than what you're tunnel visioning on.

    If you want reference to some of the tournaments you can check out GosuGamers forum/website, there's some really good feedback there on multiple champions from some of the pros. Also just for reference out of all of the closed beta tournaments, FishStix was the only notable one without imbalanced teams in the final, that's out of a good 10 mainstream events.

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    Quote Originally Posted by Coldkil View Post
    I honestly find it more annoying than else - as multiple people stated, every combo has a counter. Though if having 3+ of the same hero comes out as a good and viable strategy imho something has to be done.

    I'm all for limiting hero stacking, i'd be fine with all different heroes even in casual matches because it's supposed you HAVE to play multiple heroes, and sticking to a single one is going to hurt you and your teammates in the long term (not if you're a premade).

    I see it more an issue of stacking certain mechanics on specific maps where tey are really effective. A double/triple Mei setup can lock your team in your base if you're attacking long enough to make you lose a lot of time. And it's all about spamming walls at the exits so you literally cannot come out of your base.

    Works? Sure. Though it doesn't make for a good match and it's more annoying than else.
    Exactly this! Also it's REALLY not fun to watch these tournaments with 3+ of the same champ :/

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    Quote Originally Posted by Xar226 View Post
    I mean, maybe there was just a massive skill difference in my case that didn't exist in the tournament or maybe it's a case of "less is better," but I actually came up against 5 Winstons and a Mercy in a PUG group and we beat them. While I agree that it wasn't much fun, it's not unstoppable.

    That said, I think a cap of two of the same hero per team may be a good idea.
    Ya of course, but that's solo-queue. If it's tournament level these guys are on a different level of play, they also understand EXACTLY what to put in their comp, so instead of a 4-5 Winston they will add something that excels the comp even more so You see like 5-6 of a champ all of the time in solo queue, it doesn't mean people know what they're doing with it sadly

  14. #54
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    Quote Originally Posted by Jtbrig7390 View Post
    Tell me a comp in Overwatch that wins 100% of the time.

    Until then and as it stands there is a comp out there that beats any other comp. That is why they leave it open for players to chose. Its not a hard concept to understand really. If your group lost its because you didn't play the comp that can beat the other team or you just suck.

    So like I said.....Get Good.

  15. #55
    Quote Originally Posted by nmityosaurus View Post
    It doesn't need to win 100% of the time. You're obviously unfamiliar with imbalance and how/when things are nerfed or changed. You can have a League comp that's insanely overpowered due to various things, but it doesn't mean it's going to win 100% of the time and generally things are changed by Riot to make it much less overpowered.
    Ya I am quite farmiliar with imbalance. I am telling you limiting how many heroes you can chose does NOT fix this.

    If your team is getting wrecked you have the tools to figure out how to fix that. Since there is no comp that 100% wrecks or even 75% wrecks there is ways to beat groups.

    You are trying to fix a problem by causing another problem. Many people (Myself including) really enjoy the fact you can pick any hero you want on the fly. Removing that choice does not fix the imbalance you speak of. As a matter of fact it will add to it.

    Right now you can make a comp to counter the one you are fighting. But what do you do when your fighting a fixed comp? It turns into what most MOBA matchs (and this isn't a moba) turn into. One team rofl stomps another due to comps until nerfs happen.

    Thanks to hero swaping you can deal with the comp on the fly.

    So yes it is a get good problem. If a comp is beating yours switch up and get better. By removing the choice to switch you are focing people to play one style and that will be the best style until the next nerf...

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  16. #56
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    I think one of the most fundamental thing people forget, is that you can swap DURING the match... If your opponent changes/starts with a "cheese" team, just counter them on the next respawn and you force them to change. If they still beat you, they just outskill your team and overcome their team's weaknesses by skill, not the comp they choose.

    I agree it can be annoying to face some teams, but rather deal with it than go crying on the forums over it because of "imbalance". You decide if you want to try to beat the team by countering them, or play for fun because you want to play a certain toon.

  17. #57
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    Quote Originally Posted by Xar226 View Post
    I mean, maybe there was just a massive skill difference in my case that didn't exist in the tournament or maybe it's a case of "less is better," but I actually came up against 5 Winstons and a Mercy in a PUG group and we beat them. While I agree that it wasn't much fun, it's not unstoppable.

    That said, I think a cap of two of the same hero per team may be a good idea.
    Ya of course, but that's solo-queue. If it's tournament level these guys are on a different level of play, they also understand EXACTLY what to put in their comp, so instead of a 4-5 Winston they will add something that excels the comp even more so You see like 5-6 of a champ all of the time in solo queue, it doesn't mean people know what they're doing with it sadly

  18. #58
    Quote Originally Posted by Jtbrig7390 View Post
    -snip-
    I won't say i don't agree, because i actually agree with many points - especially the fact that if you find a 6x comp against you there's definitely a way to beat it and you need to figure it out and learn how to counter such situations.

    It's like the Bastion whining - yesh, imho it does a little too much damage in turret mode but when i die to it placed around a corner i didn't see, the next time i just run through the backdoor and nuke him with Junkrat or snipe hime from a distance with Hanzo/Widowmaker. Usually it works, then there's all the other people healing/defending/sniping - it's not a Bastion issue at all.

    However i think that stacking heroes is boring. Both to play with and against. As you said, the strenght of the game is revolving around a constantly changing comp which makes the matches uch more dynamic. Usually when i found such 3+ stacks the opponents usually don't change it through all the game, and aswell in solo queue the vast majority of people choose a character from the start to the end of the game.

    So i don't really see any issue with limiting heroes - either it be 1 or 2 - but just making people try to get away from static roles and get to use a plethora of characters.

    I may be wrong though. As i said, from what i've seen (and what i played) i assume that most people just stick with their favourite ones and never use anything else.
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  19. #59
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    Quote Originally Posted by Jtbrig7390 View Post
    Ya I am quite farmiliar with imbalance. I am telling you limiting how many heroes you can chose does NOT fix this.

    If your team is getting wrecked you have the tools to figure out how to fix that. Since there is no comp that 100% wrecks or even 75% wrecks there is ways to beat groups.

    You are trying to fix a problem by causing another problem. Many people (Myself including) really enjoy the fact you can pick any hero you want on the fly. Removing that choice does not fix the imbalance you speak of. As a matter of fact it will add to it.

    Right now you can make a comp to counter the one you are fighting. But what do you do when your fighting a fixed comp? It turns into what most MOBA matchs (and this isn't a moba) turn into. One team rofl stomps another due to comps until nerfs happen.

    Thanks to hero swaping you can deal with the comp on the fly.

    So yes it is a get good problem. If a comp is beating yours switch up and get better. By removing the choice to switch you are focing people to play one style and that will be the best style until the next nerf...

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    Forgive me but I don't understand why you linked that image in reply to me.
    I'm not saying they should stop players from changing characters on the fly, that's the one feature that makes Overwatch as unique and interesting as it is. It's the class stacking that will obviously cause issues with imbalance. Of course it would become more simplistic and easier to balance if they put a cap on how many duplicate champions you can have active at once. This would lower the possibilities of what can be played, therefore making it easier to balance.

    There's always going to be a stronger meta than everything else, that's the nature of competitive online gaming. It doesn't take the fact away that things can be unbalanced. Also the fact, it's boring af to watch. Even the majority (loose term as it just feels like that based on the chat flying by on the VOD) of Twitch chat, the audience agrees with that, the VODs are there to see

  20. #60
    1 Max seems extreme, but perhaps in Ranked Games this'll be acceptable. For standard, limit it to like, 3 or 2, or not at all. Let people have the freedom of choice, without totally ruining the core gameplay for everyone.

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