Thing is, BOP is not a Self-Defensive cd, who ever thinks BOP is our defensive tool needs to do some rated pvp (not talking about u Zartorus but about ppl who say we have good defensive cds), i use bop as a 2nd trinket for my healer to get him out of blinds/war fear/ scatter (when it used to be in game) to avoid traps, also in WOD s1 u used BOP to get Rshammy from Rogue's 8 sec KS in 5s, or if u are facing healer tunneling melee clv BOP must be used on ur healer.
Hence, BOP is not a defensive cd, if you use it on urself, 99% of the time you are doing something very very wrong. Hence, Rets have only 2 actual D-cds Bubble (5min) and SOV-10%hp (2 or 1.5 min) cd, @Reghame these 2 defenses are no where enough for a melee class to have 0 mobility and be viable in rated pvp. @Reghame i mean take a look at DK's defensive tool kit, they surpass Rets by far, even any other melee class in game who are much more mobile has better utility has better D-cds than Ret
Which goes to the following.
SoV: 1 minute cd
Judgment: higher uptime
Abilities
-CS: 200% weapon damage
-Zeal: 300% weapon damage
-Blade of Justice: Auto crits
-Blade of Wrath: Doesnt auto crit but does 400% weapon as holy.
-Divine Hammer: No auto crit BUT 400% weapon damage as holy over 8 seconds and generates 1 holy power.
All abilities need to be doing above 200% and SoV needs to be on a lower cd to compensate. Easy things to tune.
I just find it hilarious that people going in and trying this see this when before it was stated that would be too op. Not op when math kicks in.
Just stacking on more damage won't fix the problem. It'll either make us broken strong or broken weak.
Also id have to say TV needs to be at 500% and DS needs to be at 250%. The only big glaring issue is that JV is an elephant in the room.
Not at all.
I grew accustomed to it.
It feels natural, logical and fluid.
I'm really, really liking it.
Eventhough EmpS is a clusterfeth while Slaying Scripted Dragons, it feels like home when PvPing, you can augment aspects you find lacking or appropriate to buff, sort of stances, but with a nice touch of Paladin feel.
Yes, I do love EmpS a lot.
Yes, Ret in it's current shape lacks some certain melee "oomph!", but you're never out of options and buttons to press nomatter how far your target is.
Having our current mobility model it feels only natural to be able to generate HoPo from range and do some amount of damage from range, as we are less likely to get into melee fast and for long, so we compensate it via ranged potential, and once we connect, usually we ALREADy have resources to unleash hell/do damage at all.
The only thing I dislike about current Ret PvP is Emancipate spam.
I hate it with a passion.
Or rather, the amount of slows you routinely have to go through.
No actually it would fix a lot and give us our niche. Here is why.
-Judgment uptime means we have a more fluid rotation and now our mastery wont be fully punished by weak mobility
-Lower SoV cd gives us more of an on demand absorb. A while ago @Nuin said it should function like a stronger version of Sacred Shield. I agree with him.
-Higher damage output will cover the weakness of no - low mobility. Why? Because in BGs we become a meat grinder, bring stuff to us via cc and grips and we get there and blow it up. In PvE most things in raid will require mobility, our downtime is mobility issues. Our dps will be made up by having higher damage capabilities.
Blizzard said they wanted us to be low mobility but high defense and high damage. This is how you take their system and make it work. So i disagree with you.
I think Blizzard needs to revert change on our shield wall or make it 30-40% both magical/physical, 20% is simply not enough
That Niche(As dumb as it is) might be workable in PVP but from a PVE standpoint, I don't believe our mobility should be gutted like that. I also think Word of Glory should be brought back as baseline. It was a nice ability IMO, for PVP just change the numbers so self healing isn't OP. Honestly, I don't understand why it's a talent now. In WoD(I hate referencing it but damn) there were times using Word of Glory quickly to heal someone. The way our rotation works now, no way in hell can you heal or anything like that.
Divine Protection I'll agree make it to maybe 30% and maybe do a 2 minute CD(I mean it is a big jump). I'd also say Divine Protection can have(And I've used it several times in PVE) so it's definitely a good defensive CD and is interesting to use when big damage comes out.
@Ulthane: That Shield of Vengeance idea looks dope but seems a week bit OP.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Not even them, any and every DD spec can still hurt you during BoP with some of their attacks now, because they deal magic damage. Most of those attacks are in fact talents, artifact traits or their artifact ability directly.
That's why BoP now is officially crap if you want to use it "in a pinch". It won't save you or anyone else, if you really want to use it for "defense" and not as a supporting "glorified CC remove".
@Ulthane @Aeluron Lightsong
My take on SoV simply was to make it a 45 sek physical buff on you that generates every 15 sec (maybe reduced by haste) a magical absorb shield that absorbs around ~350% of AP (or a fixed % of max life if too weak) - EVERY 15 sec. Put the cd around 1min 30 sec (already minus 3/3 artifact trait, so 1 min cd aka 15 sec downtime with 3 surplus relics) and it's alright. (I mean the spell, not our whole defense altogether)
Would help a bit against dispells, would help greatly for sustained defense, works for class fantasy and fucks up all without a dispell wanting to train you down.
@Ulthane
Oh, and since I forgot: Yep Bolts from Holy Wrath during EotH would be alright as far as animation goes. Only that the trait is worthless with only granting +15% damage. What a boring trait...
Last edited by mmoc68fe01aeb6; 2016-05-12 at 11:56 PM.
Yeah , thats what i meant there . That it is only really usefull against these guys there and everybody else just kind of ignors it.
Or as @Snegovik put it . It is virtually only a "get off of my healer" or second trinket type of thing for your mates - with a 4-5 min CD.
And the reason why i Put it in there to have everything there we can muster.
So it is , all in all , a highly less usefull version of AMS. It has still it's uses certainly , but to say it is a strong tool is just ridiculess.
Maybe it will yet be good for PvE and it is a Sort of stronger version of Sac. At least this we could have.
Oh and before anybody comes at me with the bullshit BoK again. As i said we are kind of squishi and are dying rather fast as far is i could see it in Legion Streams.
So a thing like BoK may be a good thing for long attricion like fights , but short terms fights like we are build upon currently? Doubtfull that it is really strong there.
A nice to have tool if anything else.
I don't hate your idea but I think it would be a lot of juggling to handle, especially with Judgement Smash still being a mechanic. If that wasn't a thing I'd say go for it bro.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I agree with this, we need some type of constant/passive short cd Defensive ability that can not be purged,SS,dispelled. Upgrading SoV like it was described above would be a right step towards Blizzard's decision to make Ret 0-mobility melee.
I also think SoV should reflect dmg (or % of the dmg) back similar to E4E not just release dmg absorbs when Sov expires. I mean lets face it, Ret was tunneled down 90% of the rated pvp games since wrath, thats Cata, MOP, WOD 3 xpac when ppl would tunnel vision us to the ground and there is little we could do to discourage that tactic, because it always works. I think enough is enough, blizzard should give us tools to give a middle finger to ppl who will tunnel us all game long, hence we need a passive E4E or shorter cd SoV.
Ditto.
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Yeah. The only issue would be the source of the holy bolts - can't really have them emerging from the Ashbringer as you wave it around for your attack animations.
Perhaps they could come from a ghostly figure of Alexandros or Tirion...?
Alternatively, if you want something less complicated, get a shiny gold reskin of the Ashbringer, and use it in the Final Verdict animation. You smack the target with TV, and a big golden Ashbringer smacks it just after as well.
Yeah, that'd be nice.
IIRC, Dancing Rune Weapon works by having an invisible human female wielding your weapon; I'm guessing Blizzard just did the same for Echo. It works for DKs, given how a similar thing was done for Naxxramas magical weapon trash back at L60 (and at L80). For Rets though... eh there's just nothing to tie that method to the Ashbringer.
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Agreed, though I think with the whole "wings = HoW" thing it went too far. But I fondly remember videos of Hofflerand kiting warriors in the deadzone between melee range and charge range with Judgement and Divine Storm in WotLK, or heck having ES, Judgement & Final Verdict now.
That said, I don't really mind if we become more like a traditional melee class, so long as it's done well.
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I'm pretty sure Divine Intervention made you drop the flag .
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It was "consumed or expires", now it's just "consumed":
http://legion.wowhead.com/spell=1846...ance#changelog
Hmm. Thinking about it actually, ES was 1,000% AP initially, and yet it's now up to 1,620% AP. So it's probably not unreasonable to flat out double Shield of Vengeance's absorb amount: if a single spell can do 1,620%, I think you can probably expect enemy PvPers to do 2,000% AP over 15 seconds (!).
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True.
I don't really mind much if Ret can be countered by casters or melee or whatever - what I mind is how simple it is to do so. BoP => purge. BoF => purge. SoV => purge.
Where's the skill? The strategy? "NamePlateCooldowns / Gladius / WeakAuras / etc says hit purge..."
It's worth bearing in mind the state of the game when Spellsteal and Mass Dispel were added: TBC. A Ret paladin with a Disc priest in tow would have on him:
Under those circumstances, spammy Spellsteal and Mass "targets bubble first" Dispel is rather more reasonable. But today...?
- Blessing of Might/Kings/Freedom/...
- Righteous Fury
- Avenging Wrath (!)
- Power Word: Fortitude
- Power Word: Shield
- Divine Spirit
- Renew
- Up to 30% dispel resistance (+65% with Pain Suppression)
- Spell resist gear, enchants and talents (including reduced spell hit chance talents)
In other words, you can't really throw a load of filler buffs on and hope the mage steals BoM instead of wings.
- Power Word: Shield
- Clarity of Will
- Angelic Feather
- Blessing of Freedom / Protection
- Shield of Vengeance
Actually, I think doing full damage within bubble will help in PvP. Until Legion, bubble meant your enemies had a chance to reset the fight whilst you healed up. In Legion however, you can continue on the offensive whilst taking no damage, whilst your healer tops you up safely.
This is by no means foolproof or perfect or anything like that, my point is just that you shouldn't overlook this.
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Won't help. If SoV is ~10% of your health, then being able to use it every minute doesn't help when you need as much damage reduction as possible RIGHT NOW.
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It's fine, you can take Eye for an Eye too.
/Reg
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I don't think Outlaw rogues have any magical damage, for what it's worth. So there's that.
Divine Protection: Reduces all damage you take by 30% for 8 seconds. 2min CD, non-magic buff.
Shield of Vengeance: Reduces all damage you take by 25% AP and reflects that damage back to the attacker as Holy damage. Passive / always active non-magic buff.
Deflection (Trait): Reduces the cooldown of Divine Protection by 10/20/30/40/50/60 seconds.
Adjust the AP coefficient for Shield of Vengeance as you see fit (though 25% AP means roughly 50% damage reduction from, say, the Immolate DoT from Destro warlocks, and lets you basically ignore Deadly Poison's DoT pre-mastery).
Could do, since they came staticly from the emblem on the Ashbringer, wouldnt be that weird honestly compared to my BElf's spine going haywire from cloak procs back in the day. Though speaking honestly, I would love to see it return in some way...maybe with splash damage? (<3 siege tanks/that voidray variant with the many lasers)