It would make the game feel even more disjointed if leveling was altered to be more challenging or time consuming. Imagine a new player going through all that trouble, 3 weeks of traveling the world fighting the bad guys just to get to level 100 just to spend most of their time in their garrison queuing for LFD/R.
They need to do 3 things to fix the pacing without messing up how fast you can get to max level
1. zone scaling anyone who's played guild wars 2 know that this feature is truly a feature and allows you to quest the way you want creating more replay ability in leveling. There is no way they can fix the pacing problem without implementing some kind of zone scaling. Also for those concerned you won't be able to one shot low level mobs at max level for farming reasons get real that is such a non-issue easy math problem. You'll be able to one shot them.
2. This one is going to confuse some of you. Make leveling gear function like heirlooms without the exp bonus. Just make it so the stats on the gear scale less then herilooms if green quality and if blue there the same stat wise as regular herilooms. Also the gear will only scale to respective expansion. This will allow blizzard to better balance questing and dungeons without leaving the newbie eating the dust of veterans smashing through dungeons. Low level gear will still retain there value as cosmetics items throughout leveling and I have some ideas regarding professions that ties into this to not make anything go to waste. Also for fun epic quality gear will out stat heriloom gear in the respective level bracket. Yes that allows some leveling of twinking to resurface but more ways to play the game is always better.
3. Having questing teach people how to play again. Let there be quests in world again that require grouping. With a heirloom stat based gearing system for leveling tuning these encounters becomes far easier without alienating a new player. Let casted abilities from mobs hurt teach players to interrupt. Let there be single player class quest scenarios to help teach players there class. I think this would be very easy and fun to make for a developer. Reward more gold for questing. I know there's a flood of gold in the market because of garrisons but that's no reason to punish returning/ new players. If blizzard is going to try to fix level, let players know you want them to enjoy your game and feel rewarded.
I know it sounds like a lot and it kind of is but its the only way I figure to fix the pacing while making questing more rewarding without making it take necessarily longer to level for those who want power through everything.
People don't want legacy servers or modified pristine servers just for leveling.
A lot of people don't like catchup mechanics. That's basically the exact same thing as fast leveling.
Just called "Fast gearing" where 90% of the end game is obsolete.
boost to 100/fast leveling = 705baleful/700-710 pvp gear
Content drought is a combination of catchup mechanics and no new content.
If they did the scaling thing I think it would solve a lot of problems to be honest. The reason why I hate leveling isn't the process, it's the fact that let's say for example recently going into Westfall I probably didn't even do half the zone and it was already telling me to move on. Which sucks because to be honest a lot of the low leveling zones are actually really fun and cool.
"Yeah, well, you know, that's just, like, your opinion, man."
This sentiment is misguided considering how many subs they have lost and how quickly the "expansion bump" erodes. A fleshed out leveling experience is what will get new people to play the game. Keeping the 30 year old + crowd engaged is not good enough. They need new players to fall in love with their characters and giving them all boosts makes the character a throw away thing that took no effort and is easier to abandon.
Last edited by Gasblossom; 2016-05-14 at 11:30 AM.
I despise leveling. I only have 2 main max level characters because of it. I'm trying to level but its either spam dungeon heals or when I try to quest get ganked on the PVP server that my friends are on (yes I know its a choice). And by ganked I mean random mage flying around ice lancing me out of the air repeatedly type ganked.
I would pay for a boost if it weren't $60. I would've done it in a heart beat if it was $25. I have a finite amount of time to 'dedicate' to playing, and that goes to 2 raid nights. Outside of that, maybe an hour here or there.
When I hear them say 'because we now have the boost mechanism' all I really here is 'activision is pushing us to make leveling slow again in order to boost sales'. I could understand this ONLY if they made leveling without looms slow enough to not outlevel zones while leveling with full looms would retain current rates. Anything else is just a ploy to get more boost money, which seems to be the way blizzard has approached this game since merging with Activision.
Well they could, once. But the point of the discussion was more aimed towards the benefit/hindrance of scaling the current leveling experience before level 90.
Since you've been on here since Sep 2009, I take that as a compliment, thank you.
Who said the game is bad? I was talking more about continuity, I have played this game since the very end of 2005 and I have always felt that the leveling pacing reflected the pacing of endgame character progression. It has gotten easier to level and easier to gear up.
Imagine the current game with no Tanaan, LFD/R and all heroics are significantly more challenging, raiding starts with Heroic difficulty. You are probably not going to have time to play 6 alts like you can now. The speed of leveling makes more sense now with the current endgame model, you can very easily get your character to a point where you can accomplish most things outside of raiding.
I honestly don't know who the leveling experience is intended for these days. Obviously for most of WoW's existence it was intended for new players. Until early in Cataclysm, MOST active players never got a character to max level.
Not knowing the audience for leveling, I'm not sure what the point of rebalancing it is. Low-level PvP is fun, sure, but I don't know, given that no one seems to give a shit about the "experience" any longer, maybe the best thing to do with leveling is to RADICALLY rework it, or just shoot it in the head.
Levelling is too fast...too easy...and worst of all, too boring.
Blizzard need to get rid of the XP bonus on heirlooms, and limit XP to quests and elite MoBs while ramping up the difficulty. If they want to do it right, they should do a level squish as well. But now that we have boosts, it shouldn't matter if levelling takes 1 week or 10....so long as it is fun and satisfying.