http://us.battle.net/wow/en/forum/to...6264?page=4#72
If this change goes live I quit this game. Flat out. I've never seen developers so out of touch with their own game. It's mind boggling.
From Watcher:
They design bosses in raids and dungeons that require us to change our talents to perform optimally, then take that away from us.An area that has appeared to need a bit more friction, however, is actually talent changes. Especially with no reagent cost at all now, it can be all too easy to activate AoE talents before larger packs of enemies in a dungeon, and then switch back to single-target talents before a lieutenant or a boss. Or someone might switch to a passive movement-speed talent when traversing an area, and then back to something functional before entering combat. At that point, we're often hardly talking about a meaningful choice at all, but rather a nuisance of extra button-presses or UI navigation before you can use your desired talents.
And so, alongside removing the respec cost, that same upcoming build will also restrict the ability to change talents when away from a safe area (defined as an area that provides the Rested state). We currently plan to give Scribes a recipe to craft a consumable Tome that can be dropped in order to allow all nearby players to retalent freely for a time - particularly useful for group play.
Fuck these guys.
---edit---
10 pages. Wow. Just a little more info I should have included in the first post. Quoting myself: