FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I remember stacking our team with Bastions to defend. Yeah, the other team was pissed off and called us no talent noobs. Fun game. - this was before Bastion's shield was taken away.
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FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
You mean as in 5 examples? I know of two off the top of my head, but those dominated everything completely until the responding heroes got nerfed, if i look a bit into the gosu replays i'm pretty sure i can come up with some more. In my opinion it's not really how many were there but how they got handled. Balancing around 1 of each hero per team is a lot easier than around stacking and nerfing every hero that stacks well often leads to that hero not being picked up a lot afterwards.
As a last point its a lot more interesting to watch 6 different heroes play (even if they do mirrorplay) than 2x2x2 (which often also ends in mirrorplay anyway).[/QUOTE]
I don't understand, if they can nerf broken comps, why should they limit players of the whole idea?
What's the difference between stacked broken comp and non-stacked broken comp?
I meant 5 examples and maybe you can find more but consider how many possibilities are there doable with stacking and how many of them are broken. Is limiting the option really worth it?
The thing is, the don't nerf broken comps, they nerf the heroes, which then don't get picked up anymore or only get picked up very rarely, so it goes from double zen to no zen pickups. There literally was no broken comp that didn't revolve around having at least one stack of a certain hero, that is the main point, thing always only got ridiculous when the tournament teams found something OP they could exploit when using stacks of certain heroes.
Pretty sure i could find some, though when something was OP it got played until they nerfed the heroes so all in all there have not been that many broken comps. Sure the theoretical variety without limiting is higher, but then again does (just as a silly example) 5 winston 1 lucio contribute to variety for the players or the watchers? i doubt it. In my personal opinion having 6 different heroes will always be more enjoyable to play and watch as anything that stacks (even when it's just doubles) provide. Even if the theoretical number is higher for no limit, you will have more variety with having 6 different heroes on both teams even in mirror matches, because so far a lot of games have had 3-5 different heroes in total with double stacks on both teams and when a game has 21 heroes all together its pretty sad to watch double lucio double winston double reaper on both teams (which was the extreme case pre winston nerf) or something like tripple zen double tracer symmetra and flex on both teams you had games with literally 3 out of 21 heroes played, which would not have been the case with 1 hero limit.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I'm in favor of limiting heroes in competitive but not in normal matchmaking. Sometimes its fun to just go 5 bastions or 5 winstons. Regarding competitive, having multiple of the same hero makes each play of each hero less impactful and difficult to follow. When an Earthshaker Echo Slams a 5 man team in Dota, you feel the impact of that hero. Having multiple dilutes that impact and flare.
I also feel that it constricts the team play synergy. A lot of team games have roles within them and each player is suited to that role. As a result, players can build a reputation in the competitive scene as being the best of that role or hero. People look at PPD, Kuroky and Puppey in Dota as the best support players in the world because that is their identity and role. Overwatch dilutes that with the hero stacking which makes the competitive scene less engaging and the matches more chaotic and dull. There's less clarity and impact of each individual player going on if hero stacking is prevalent.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
OP, stop being bad. Class stacking is still easy to counter (maybe not in pugs, but they're mouth breathers anyways)
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Being limited like that wouldn't be as fun tho
I wouldn't like to see Blizzard limiting the amount of heroes that can be chosen at the same time. If you can't counter 6x Junkrats with 2x Pharas then you should not win. Same goes with most of the comps. And if you don't know the counter the first few weeks then use the same heroes as your enemys... Would be easier to get 2 hardcounters and win but if like I just said don't know the counters, then counter with the heroes they use. Not the best solution but thats the worst case decission.
I'd only like to see limits in Ranked matches because I think only one of every hero would make for interesting comps instead of stacking. For casual matches I think limits on two would suffice.
Well as long as Reaper Team 6 is the only one allowed with more than two duplicates then I'd be cool with only 2 of the same characters for the rest for Random teams.