Nice try, but I am aware of the difference between p2w & p2grind faster. You also obviously didn't read the part of my post about Baron, BGH, & Gorehowl being included based on the meta for the time and/or based on the the archtype/individual player's playstyle.
I'm not reaching at all. Anyone can pull up typical control warrior builds from Hearthpwn and see the wall that players would have to climb to draft it, and real money would simply help to alleviate the process by buying packs to build dust, and if you're lucky get a card or two from those bought packs for the deck. The one thing I should have made clearer was the inclusion of Justicar in the latest control warrior build, which is now an "old" deck. Before the new format was out the Justicar variant of control warrior was the most popular because it was based on stalling/fatigue & even though it wasn't a consistent deck it was more reliable than the even older version before TGT & Justicar came out. Yes, in the Justicar build they would include 2 Brawls, otherwise you could just overextend your board once with unimportant minions, then fill the board next turn with your real threats and just win the game since they had used their 'only' brawl.
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I never played the hunter warper or iceblock mage & still farmed using easy decks. Used Y'Shaarj Druid for a while, but eventually switched to Warlock Warper/Enhanco to improve my win rate. Was pretty amusing seeing warper hunters giving me a well played at the start when I had coin as warlock and dropped a board with divine shield and taunt & instead of going face I just trashed their board & laughed as they went into top deck mode. That warlock deck could either win from going face or making efficient trades like zoolock is meant to do. Found I often had to make trades against things like murloc decks depending on the rng I got with taunts/divine shields, instead of going face. Against hunters, bolster warriors, & whirlwind warriors you also needed to actually attack their minions to win also.