Where did you find that the radius of the LS and FOE have increased by 5 yards?
And no one noticed that they changed our legendaries.
1. Ring Impeccable Fel Essence
Equip: Incarnation: Chosen of Elune:
The remaining cooldown on Incarnation: Chosen of Elune is reduced by 1 sec for every 8 Astral Power you expend.
2. Wrists Oneth's Intuition
Equip: Starsurge and Starfall each have a 20% chance to make the other free.
3. Feet Promise of Elune, the Moon Goddess
Equip: Casting Lunar Strike and Solar Wrath increases the healing of your next Healing Touch by 25% and reduces its cast time by 5%. Stacks up to 20 times.
4. Head The Emerald Dreamcatcher
Equip: Starsurge reduces the Astral Power cost of your Starsurges by 10 for 3 sec. Stacks up to 2 times.
5. Chest Ekowraith, Creator of Worlds
Equip: Increase the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 50%.
6. Neck Prydaz, Xavaric's Magnum Opus
Equip: After not taking damage for 5 sec, you gain an absorb shield for 25% of your maximum health for 30 sec. This effect may occur once every 30 sec.
7. Waist Cinidaria, the Symbiote
Equip: Your attacks cause an additional 50% damage as Physical to enemies above 90% health.
Much better then was before:
- Innervate legendary gone.
- Head now requires 90 energy instead of 100 for the full effect.
- Waist. If I'm right , it was 95%.
Last edited by Owlkin; 2016-05-20 at 09:42 AM.
Sorry if this have been asked not that long ago but i'm not willing to go back and read more then 2 or 3 pages every time i check this thread :P How is AoE doing with the changes to Starfall is it any good? Also how is multi dotting.
Numbers are something I won't argue right now until I see a few more rounds of serious tuning. But it has serious potential if you get things dotted up in the starfall. Which remember you always have access to sunfire now so when things are grouped you can tagged them all fast and fall. Pretty snap quick.
The downside is you are limited like other classes in having to have things grouped. During the grouping up handing out moonfires can add to the bump up. You will also need the bank of astral power which can be a cock block depending on what moon cycle you are on / number of charges with the artifact or if you do or do not have some banked up while pushing through trash for example. But I felt myself getting a feel for it. But it's different.
Blessing of An'she:
What does An'she need to be viable? Because Blessing of Elune is for hardcasting, I feel An'she should be good for Multi-DOT'ing or Movement. I think 15sec is too long of a cooldown.
What mechanical changes would people like to see on An'she?
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With regards to legendaries, I'm not sure why they changed IFE...it really didn't need a mechanical change.
The Boomkings(WIP) :: YouTube Project
They probably figured it would either end up being too much of a constrait on the rotation, or too easy to keep up. Anyway I'm alright with it, passive damage increases are rather boring.
I was considering Ans'he would have a Lunar Shower-esque mechanic.
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It's CA+INC. With regards to rotation, that makes Inc the best option by far. THe issue is that INC have a 2min cooldown (25% uptime). And with higher uptime, that's more Astral Power overall on top of higher damage modifiers with even more uptime than CA (twice as long), so the feedback loop absolutely screws SOTF and StFl.
If we get an encounter with many adds, and tons of Shooting Stars/Starfall usage, then we might even get as low as 1.5min Incarnation cooldown. And that is insane.
Last edited by Cyous; 2016-05-20 at 01:13 PM.
The Boomkings(WIP) :: YouTube Project
Rip rave dream, was a cooldown really necessary on something that was hardly used anyway? This just makes it completely worthless.
Its a huge, huge problem imo when the only artifact trait that improves gameplay is the extended radius on sunfire, none of the golden shiny traits do anything worthwhile or noticible. It really is beyond dull.
An'she gives way too little AP per second and I feel like AP in general is just built way too slowly or the cost on the assorted spells should be decreased. An'she could double the AP gained from dots and make moonfire spread or hit another target like the PVP talent does and it would be at least midly more interesting however it would still just make it another crutch for the resource.
Last edited by Catbug; 2016-05-20 at 01:35 PM.
Notes from Beta:
Moonfire and Sunfire are castable in any direction, like Insect Swarm was.
Moonkin powershifting still exists, not sure if intended because they also lack the new transition effect when entering the form.
The NPCs you can cure with Scythe of Elune, give you 25 Artifact power. Is this a unique bonus or do others get artifact-specific treasures as well?
Prowl has no speed penalty which is amazing.
Is Full Moon a sort of target-aoe? I was casting it on a tiger rare, one of those that pounce, and it jumped as the Moon was landing. I might be mistake but I think it didn't hit it. Unfortunately my combat log history of that was lost because the fight took long.
Could be replicated with blinking/fast classes though. I'll see what I can do.
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On the topic of BotA. Love the off-gcd change. Cooldown could be lower, like 5sec. Still prevents gaming it but it's not very prohibitive for phase-switching fights.
The Boomkings(WIP) :: YouTube Project
Hello,
everyone, seems that I will be reroling to balance for Legion and been playing around with it on the beta, but still can't get hold of how to use my CDs optimally - regarding the "moons" (Artifact trait) and the 3 min cd. When do I pop it, what should I do before poping it what do I cast when it is up. Thanks in advance.
Cheers!
Full Moon changed some builds ago. But its not common aoe. Its split damage between all targets. So if you hit 2 targets = 50% damage for each.
BoA vs BoEFull Moon Artifact
Deals (1200% of Spell power) Astral damage to the target and all enemies near the target, and resets Full Moon to become New Moon.
BoA - 0.8 ASP/s
BoE - 1.6 ASP/s if hardcast SW/LS
Rough calculation:
Standart single target rotation MF+Sf+2x(SS+LS+SW+MOON)= 1.5+1.5+2x(1.5+2.5+1.5+2)= 18
BoA work full time.
BoE work just for LS/SW so it is around 8/18 = 44%
BoA win. If you have to run BoA wins even more.
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CA/INC change the situation in the direction of BoE becouse of double deep effect.
Last edited by Owlkin; 2016-05-20 at 03:09 PM.
The Boomkings(WIP) :: YouTube Project
Oh look the new build adds a 15 second cooldown to bota
thanks blizzard
not.
At the moment the optimal way to play pure ST with BotA is likely something like this:
1. start with BoA, cast moonmoonx3, dots, inc, SSx2, switch to BoE on first SW/LS
2. pool AsP before dot refresh
3. go BoA, refresh dots, dumb SS, go back to BoE when it is off cd.
4. Repeat step 2 and 3.
In the datamining stands something about the innervate trait now giving 20% haste instead of 20% more healing.
Is that correct? And If yes....wtf....it was crap before...but now our utility is even crappier.....
I'm rather liking the 50% affinity buff on the chest. That lands us with 15% damage reduction from Guardian or 22.5% movement speed bonus with Feral. Which seems pretty strong utility wise. Not sure if Gift of Ysera is that great.
Too bad Promise of Elune won't be usable in PvP, because that buffed healing touch from hard casts is really nice to boost our survival. At least it will make overworld PvE a breeze, including soloing elite/rares and throwing the occasional heal on a large dungeon pull if the healer is struggling to stabilize the tank before his active mitigation's back.
If they removed the healer restriction, we could throw it on a warlock with Mana Tap talent or an Arcane mage, and it'd be great ;(.