Thread: The Division

  1. #3341
    Herald of the Titans Nutri's Avatar
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    Bit more info.

    - New incursion is open air, weather effects will influence gameplay
    - Cutting the rope in the DZ will make you Rogue 0 (19seconds) once you start cutting, Rogue 1 (90 sec) when the cut is complete
    - No more pressing Survivor Link and ninja the supply drop; incoming damage will interrupt OR cancel the opening animation
    - Stash will be changed post 1.2, either increased size or something else like rethinking weapon skin storage. So 1.3...
    - There will be stashes in the DZ checkpoints!
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  2. #3342
    Just got a 6 month suspension in world of shitcraft so I guess I know what ill be doing the coming months.

    Hello rank 75 and patch 1.2

  3. #3343
    The Insane Kathandira's Avatar
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    Quote Originally Posted by Appelgren View Post
    Just got a 6 month suspension in world of shitcraft so I guess I know what ill be doing the coming months.

    Hello rank 75 and patch 1.2
    How the heck did you get a 6 month suspension from WoW? Who's cheerios did you piss in? lol
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  4. #3344
    Quote Originally Posted by Kathandira View Post
    How the heck did you get a 6 month suspension from WoW? Who's cheerios did you piss in? lol
    I got sick and tired of all the fucking botters in arenas so I started botting myself. Atleast this means that they do actually ban arena-cheaters. (some atleast)

    That made me look forward to Legion even more tho it might sound bizarre

  5. #3345
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    Quote Originally Posted by Appelgren View Post
    I got sick and tired of all the fucking botters in arenas so I started botting myself. Atleast this means that they do actually ban arena-cheaters. (some atleast)

    That made me look forward to Legion even more tho it might sound bizarre
    Well, the experiment gave you the results you were looking for, for better or for worse, lol.

    It really is good to know for certain that they do take action.
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  6. #3346
    Quote Originally Posted by Kathandira View Post
    Well, the experiment gave you the results you were looking for, for better or for worse, lol.

    It really is good to know for certain that they do take action.
    Yeah! Thats why im not really that mad. Just a little bit annoyed because there were a few things i was hoping to fix before legion.
    But hey... who cares. Now i have more time to get deeper into division ;D

  7. #3347
    Deleted
    There is a really great Vector in the BoO right now

    ilvl204:

    Brutal, Elite damage, COoldown reduction on kill


    Did you guys see the new sets btw? They are pretty much screaming "We don't have any clue at all, how do you play this game? Help!!"

    the "tank" set is 2p 50% exotic, 3p 15% protection against elites... which is okay I guess but the 4p bonus is -> "If you damage someone with a grenade, the next grenade thrown at you will be defused" (what...the...fuck.)

    Then there is a LMG/Shotgun set

    the 2p is 100% ammo (wtf?), the 3p +1000 dmg each and then the 4p is: "if you switch weapons, you'll recieve a full clip for that weapon"
    The 4p is okay by itself... not really strong but hey, but why exactly is the 2p ammo capacity and the 4p unlimited ammo? The 4p will make the 2p obsolete.

    The other 2 sets sound interesting, but why exactly does Massive value +pistole damage higher than +ar/shotgun/lmg/smg damage? Sure thing, you can buff your sidearm with +headshotdamage and +%dmg through skills, but their base damage is alot lower and their RPM is horrible. They should get the same +dmg as MMRs.
    Last edited by mmoc96d9238e4b; 2016-05-21 at 10:42 PM.

  8. #3348
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    Quote Originally Posted by KrayZee View Post
    There is a really great Vector in the BoO right now

    ilvl204:

    Brutal, Elite damage, COoldown reduction on kill


    Did you guys see the new sets btw? They are pretty much screaming "We don't have any clue at all, how do you play this game?"
    I don't know man that assault rifle set sounds great.

    Predator’s Mark new support set.
    2) 20% Optimal Range
    3) 800 Assault Rifle Damage
    3) 700 Pistol Damage
    4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets.
    I <3 ARs so I will probably try playing again to get it and check it out.

    I do get what you are saying though about them not having a clue... They call that AR set a "support set" and the set that gives LMG damage and ammo a "DPS set"... I was like... Wahhhh?
    Last edited by I Push Buttons; 2016-05-21 at 10:45 PM.

  9. #3349
    Herald of the Titans Nutri's Avatar
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    Haha, yeah I really need to sink in on those new sets. They sure aren't screaming 'you NEED to have this because it's awesome!" to me at all.
    Also, I hope their way of 'fixing' underused weapons isn't going to be like the Lone Star set by simply giving it +1000 shotgun/lmg damage because that's just silly.

    Final Measure:

    50% Exotic Damage Resilience (2)
    15% Protection From Elites (3)
    When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)


    Hunter’s Faith:

    20% Marksman Rifle Critical Hit Damage (2)
    20% Damage to Elites (3)
    Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4) (Sniper... tank?)


    Lone Star:

    100% Ammo Capacity (2)
    1000 LMG Damage & 1000 Shotgun Damage (3)
    When the weapon is holstered, it regains full ammo. (4)


    Predator’s Mark:

    20% Optimal Range (2)
    800 Assault Rifle Damage & 700 Pistol Damage (3)
    Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)
    Last edited by Nutri; 2016-05-21 at 10:44 PM.
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  10. #3350
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    Quote Originally Posted by Nutricul View Post
    Haha, yeah I really need to sink in on those new sets. They sure aren't screaming 'you NEED to have this because it's awesome!" to me at all.
    Also, I hope their way of 'fixing' underused weapons isn't going to be like the Lone Ranger set by simply giving it +1000 shotgun/lmg damage because that's just silly.
    "
    -No weapon balancing, but there will be changes to the combat mechanics
    -Talents will be changed (for example Brutal and Balanced) and with the new gear sets, they will buff other weapons that are not really popular right now (LMG / Shotgun / Assault Rifle)
    "

    The sets seem to be the only solution right now, but that AR set really does make a difference that will be hard to ignore. Literally doubling your damage every ten shots... That is a lot.

    But yeah the changes to already existing sets and talents has the opposite effect of their intent to me. Like Sentry's Call is great with ARs right now, as is the balanced talent coupled with the recoil talent, basically gives you perfect accuracy and recoil control when full auto. And they are making both of those no longer work with ARs... I don't see how that makes ARs more viable :P
    Last edited by I Push Buttons; 2016-05-21 at 10:48 PM.

  11. #3351
    Herald of the Titans Nutri's Avatar
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    But if you're a pretty steady shot with an AUG or something similar using the Striker set (with Sentry gone for automatic guns)... How will that Predator set hold up vs Striker's +Armor DMG, +Crit damage AND a player stacked bonus (vs a on-mob bonus)?

    Get into a fight with multiple enemies and I think Striker will have little trouble doing more damage.
    Last edited by Nutri; 2016-05-21 at 10:52 PM.
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  12. #3352
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    Quote Originally Posted by Nutricul View Post
    But if you're a pretty steady shot with an AUG or something similar using the Striker set (with Sentry gone for automatic guns)... How will that Predator set hold up vs Striker's +Armor DMG, +Crit damage AND a player stacked bonus (vs a on-mob bonus)?

    Get into a fight with multiple enemies and I think Striker will have little trouble doing more damage.
    Could be better at long range if you are good shot... Burst a guy with ten shots for ~4k each, he will then take another 40k on top of that.

    But I mean until they nerf SMGs or make ARs do way more damage, nothing will beat running up on someone with an SMG and spraying a hail of crits at them.

  13. #3353
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    Quote Originally Posted by I Push Buttons View Post
    I don't know man that assault rifle set sounds great.
    It's a strong DPS talent, but do you really need DPS in Division...or are you looking for burst?

    The sets seem to be the only solution right now, but that AR set really does make a difference that will be hard to ignore. Literally doubling your damage every ten shots... That is a lot.
    I'm pretty sure that it won't stack and I'm also close to certain that it will be the 10s bleed debuff you get from throwing grenades/sticky bombs.
    Which means it'll tick once every second, which means you can empty 2 magazines before you can use it again on the same enemy. So it won't double your damage at all... it will be much,much less than that.

    10s duration also means 5s+ will always get wasted, because nearly nothing survives a full magazine of bullets.. I'm not so sure about this one.
    I can see it work with pistols though (high dmg ones). Buff it with +%dmg from the shield and the +%headshot damage gloves... but then again, 10 bullets... that's alot.

    Lets not forget that we shoot 10 bullets PER SECOND... if the bleed lasts 10 seconds, ticks once per second, you will basically only increase your RoF by 10%. That is horrible.

    It could be good on MMRs, but there is nothing that survives 10 MMR hits.

    However, if it's simply a big "1-2s bleed burst" (lol) similiar to how marked for death works in DA:I, then it's OP and the best set, haha
    Last edited by mmoc96d9238e4b; 2016-05-21 at 11:57 PM.

  14. #3354
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    Quote Originally Posted by KrayZee View Post
    It's a strong DPS talent, but do you really need DPS in Division...or are you looking for burst?
    I'm pretty sure that it won't stack and I'm also close to certain that it will be the 10s bleed debuff you get from throwing grenades/sticky bombs.
    Which means it'll tick once every second, which means you can empty 2 magazines before you can use it again on the same enemy.

    10s duration also means 5s+ will always get wasted, because nearly nothing survives a full magazine of bullets. The funny thing is... that talent is bad for ARs and good for MMRs... if there were targets that could survive 10 MMR bullets.

    I can see it work with pistols though (high dmg ones). Buff it with +%dmg from the shield and the +%headshot damage gloves... but then again, 10 bullets... that's alot.
    Well the patch also raises the levels of everything... Sure it is a useless talent for normal everyday running around... But for level 34+ enemies...

    The new incursion's hard mode has the same ilvl requirement as the previous incursion's challenge mode, and obviously a higher requirement still for its own challenge mode. Whether that translates into higher level enemies or simply harder engagements, I have no clue... Not to mention the 200+ ilvl Dark Zone, which starts at level 32 enemies in DZ1 and goes up from there. Enemies at supply drops in DZ6 of the 200+ bracket, for example, I doubt they will be pushovers.

    I also have no idea about whether the set stacks either. Given Massive's failures so far, I would assume you are correct, but you never know... Maybe one of them was smart enough to think "it would be pretty wasteful and annoying if this didn't stack..." and fixed it to avoid that.

    As far as the it being good sustain and not burst and sustain being useless (at least for pvp)... That argument can be made about everything everywhere until they either nerf bursts or buff surviving bursts.

  15. #3355
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    I was actually referring to PvE too (with that burst comment)
    The set gets better the worse you are at hitting something though, so it's probably pretty goof for ARs after all (since SMGs will have 70-100% hit ratio up close and you'll use ARs at longer ranges)

  16. #3356
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    but why exactly is the 2p ammo capacity and the 4p unlimited ammo?
    Its a automated reload, not unlimited ammo; the switched weapon is reloaded when put on the back.

  17. #3357
    Hello guys! This is Dillon Cate, Commander of The Spreading Anthrax Clan, currently on Xbox One and looking to move to PS4 and PC. Please email nerdoftheweek01@gmail.com or visit spreadinganthrax.tk for more information. We get on every Friday night, around 5-10 EST regularly along with special events based on new content releases (like our Clear Skies hard and challenging mode spam on the 24th and 31st, respectively). We do incursions on hard and challenging, challenge mode missions, gearing, dark zoning, power leveling and just about everything The Division! We currently have 23 members and quickly growing. Please join us and let's have some fun!

  18. #3358
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    Quote Originally Posted by Crim IRL View Post
    It's great and all that they're adding a new DZ bracket, but are they going to do anything about how it's so easy to fake your way into a lower bracket? Equipping a low level pistol and secondary weapon lets well-geared players dominate in the lower bracket.
    Just wanted to step in and quote the concern I had that Massive wasn't going to properly address Dark Zone bracket exploitation. Turns out that they are fixing it correctly, so huge props to them for that:

    "Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score."

  19. #3359
    Herald of the Titans Nutri's Avatar
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    Full patch list.
    https://division.zone/2016/05/23/the...t-patch-notes/

    New Features

    New Incursion: Clear Sky

    Clear Sky is a new Incursion mission available in Columbus Circle.
    You must be level 30.
    The encounter is balanced for a team of 4 players outfitted with high level gear.
    Hard Mode is available on May 24 when the update is released.
    Challenge Mode will be made available the week after update 1.2 launches.

    New Gear Sets

    Four new Gear Sets have been added.

    Final Measure – Stand your ground by defusing hostile grenades with this powerful defensive set.
    2 pieces: +50% Exotic Damage Resilience
    3 pieces: +15% Protection from Elites
    4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
    Hunter’s Faith – Duel your enemies at range and come out on top with this survival focused marksman set.
    2 pieces: +20% Marksman Rifle Critical Hit Damage
    3 pieces: +20% Damage to elites
    4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.
    Lone Star – Never reload your weapons again with this game changing utility set.
    2 pieces: +100% Ammo capacity
    3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
    4 pieces: When the weapon is holstered, it regains full ammo.
    Predator’s Mark – Make your enemies bleed with this powerful offensive set.
    2 pieces: +20% Optimal Range
    3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
    4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

    High-Value Targets & Search and Destroy missions

    At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
    Receive Target Intel as a reward for completing Search and Destroy missions.
    Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
    Complete daily and weekly High Value Target missions for end game rewards.

    Hijack Extractions

    When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
    Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
    Be careful, hijacking an extraction will instantly mark you as Rogue!

    Sealed Cache

    Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
    Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
    There are four qualities of Sealed Cache:
    Specialized
    Superior
    High End
    Gear Set.

    Player Stash in Dark Zone Checkpoints

    Player stashes are now available in every Dark Zone checkpoint.
    Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

    ISAC Assignments

    The ISAC Assignment is a new assignment type included in the map overview.
    The ISAC Assignment will be available to players at level 30.
    Every week a new ISAC Assignment will be available to the player.
    The ISAC Assignment will reward players with exclusive vanity items.

    General

    Added new high-end named weapons in the game.
    Hungry Hog: M60 Light Machinegun
    Centurion: M1911 Pistol
    Medved: SAIGA12 Shotgun
    Historian: M1A Marksman Rifle
    (Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
    The Historian high-end marksman rifle is now available.
    Added a 201+ Gear Score bracket for highly leveled players.

    Game Changes

    Gameplay

    When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
    Armor damage mitigation cap has been increased to 75%.
    Improved weapon blind fire and overall handling while in cover.
    Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
    Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
    Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
    Hard Mode: Gear Score 160
    Challenge Mode: Gear Score 180

    UI

    In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
    The Phoenix credit cap has been increased from 1000 to 2000 credits.
    Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
    Players now have a voice chat indicator in the game UI to see if their own VOIP works.
    The Special Gear Vendor has been renamed Special Equipment Vendor.

    Items

    The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
    The Second bonus on Performance Mods have been significantly improved.

    Dark Zone

    The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

    Loot Balancing

    We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.
    tc-the-division-update-1-2-loot-2-0-items-drop-table-v1



    Missions

    Hard Mode (Boss Drop)
    1x 163 High End
    Hard Mode (Mission Reward)
    1x 163 High End
    Challenge Mode (Boss Drop)
    2x 182 High End
    1x 182 High End or 214 Gear Set
    chance for 1x 191 Gear Set
    Challenge Mode (Mission Reward)
    1x 182 High End

    Falcon Lost/Clear Sky

    Hard Mode (Boss Drop)
    1x 204 End Weapon
    1x 214 Gear Set
    182/204 High End or 214/240 Gear Set
    Hard Mode (Weekly Reward)
    1x 204 High End Weapon
    1x 214 Gear Set
    Challenge Mode (Boss Drop)
    1x 204 Weapon
    1x 240 Gear Set
    1x 204 High End or 240 Gear Set
    Challenge Mode (Weekly Reward)
    1x 204 High End Weapon
    1x 240 Gear Set

    Dark Zone

    Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
    Equipment (weapons, gear or mods)
    Division Tech
    Dark Zone Credits
    Brackets 0-160 & 161-200
    Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
    Elite NPCs now have a chance to drop a Superior Sealed Cache
    Named NPC Level 30 (DZ01 and DZ02)
    1x 163 High End or 191 Gear Set
    Named NPC Level 31 (DZ03 and DZ04)
    1x 163/182 High End or 191/214 Gear Set
    Named NPC Level 32 (DZ05 and DZ06)
    1x 163/182/204 High End or 191/214/240 Gear Set
    Added a new Dark Zone bracket for Gear Score 201+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
    All drops from NPCs will start at Superior quality
    All Division Tech drops will be High-End quality
    Higher chances to drop Sealed Caches on Elite and Named NPCs
    Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
    Named NPC Level 32 (DZ01 and DZ02)
    1x 182/204 High End or 214/240 Gear Set
    Named NPC Level 33 (DZ03 and DZ04)
    1x 182/204 High End or 214/240 Gear Set
    Named NPC Level 34 (DZ05 and DZ06)
    1x 204 High End or 240 Gear Set

    Bug Fixes

    Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
    Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
    Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
    Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
    Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
    Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
    Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
    Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
    Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
    Fixed a bug where bleed resistance could roll above 100% on some items.
    Fixed a bug where players could exit the playable map area by using the mobile cover skill.
    Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
    Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
    Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
    Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
    Fixed a bug where the Base of Operations NPC speech was too repetitive.
    Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
    Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
    Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
    Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
    Player characters will now properly holster their weapons when climbing over high cover.
    Improved UI tooltips for trading between players.
    Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
    Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
    Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
    Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
    Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
    Fixed some objects in Falcon Lost that would not provide tactical cover.
    Fixed a number of tooltips not displaying correctly in Arabic localization.
    Fixed some instances where dead civilians would need things from the player.
    Fixed a rare case where Rogue status would expire too soon.
    Fixed a bug where the player could fall through the map in Brooklyn.
    Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
    Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
    Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
    Fixed a bug where the player’s own character could obstruct aiming while in cover.
    And many more!

    PC Specific

    Fixed a bug where auto-aim would be automatically triggered on PC.
    Min and Max mouse sensitivity values are now exposed in state.cfg file.
    Added an option in the game UI that disables all Gamepad input.
    Added the option to sort inventory items by Gear Score (PC only).
    Added the option to toggle aim mode instead of holding to aim.
    Players can now right-click on gear in the Overview screen to get straight to the mod screen.
    Players can now rebind the ALT key.
    Players can now exit the game from the title screen.
    Fixed a bug where the game UI would not center correctly when dual screen is enabled.
    Fixed scrolling in Mission Overview in the mega map.
    Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
    Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
    Fixed a bug where some users could loot items from a distance using the mouse cursor.
    Snap to Marker feature is now smoother while using a keyboard.
    All in all I think this is a bit of flesh on the bones this game really needs. The added PvE content such as the high valued targets, the changes to loot, stash in the DZ, new DZ bracket, the 240's that can drop in the DZ. I like what I see in the notes, hope it'll give this game a push in the right direction.
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  20. #3360
    Elemental Lord Tekkommo's Avatar
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    8,054
    No new challenge modes.

    Goodbye the division.

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