This isn't a QQ thread btw, I intend to tackle the idea of needing a tank, and hopefully create a healthy discussion with your participation
focusing around the existance of tanks.
I generally like underdog roles/specs. When I was levelling my Pala in WoTLK, "Tank" was the answer for my question "What is the least played role?" and "Death Knight" was the one for "Which class is the hardest to tank?". Then I rolled a DK, maining it since, one of the best desicions I made in WoW. I love this guy, used to be a Belf female named Sophiedee, alongside with Draenei Female, Belf Male
Back to the topic, I think concept of a damage sponge(Tank) is a bit outdated and Blizzard is slowly moving away from that direction.
Farms>Garrisons and other similar "babysteps" are common in Blizzard games where they "test" the impact of a feature in a much smaller scope. I see much less self sufficient Tanking and orther roles getting some sweet survival traits/talents in Legion and It brings the question:
"So If the sturdiness of a Tank vs DPS becomes much closer than WoD, can this be the "babystep" of a "no-tank" WoW in future?"
Tanks
existed alongside with healers and they have a relationship between each other, and that is where I see the issue.
Role appeal.
Satisfy the tanks with marvelous survival and healers have not much left to do. Raid damage is there, but not consistent.
Take the sturdiness away and you leave tanks without engaging play, because healers are taking care of it. Surely there will be a mana friendly tank who manage itself well, but I would like to ask the question to you here,
Do you think this is
enough?
I don't think it is. State your opinion on this one.
Tanks certainly do serve a purpose, but
is it really needed to be dealt by a specific role? If the damage taker requires a healer alongside to function, and tank's self sufficency is not enough to keep them alive for the most situations, then why not tweak the numbers so that other roles can perform it by
taking turns. BG's are a whole another story
I do have couple thoughts about no Tank WoW, for example:
Fixate like boss targetting where using the defensives to ease up the healer work. I think this will create more dynamic scenarios for healers and other players. There is a possibility to create different ranged/melee attacks for the bosses to spice the mechanics up. Completely different specs dealing with the same mechanics differently, making the game much more diverse and different from each specs perspective, meanwhile not creating a death scenario where balance is nearly impossible.
Adding a healthy level of unpredictablility is possible with no tank WoW I believe.
Edit: Intention of the thread is to discuss the issues with the existence of tanks and their identity. Focusing on the proposal included in this post will distract the purpose and have a low chance of creating a healthy discussion.