https://twitter.com/OccupyGStreet/st...03361291833344
I agree and I think that this is one of the major problems with WoW today. In an effort to please new and casual players, they have watered down the game for the rest of the playerbase. Veteran players end up disappointed, and new players end up with a watered down experience that isn't enjoyable and don't stick around for.
1. Multiple difficulty raids - too many raid difficulties in an attempt to attract everyone into raiding has made the experience less enjoyable for many raiders.
2. "Infinite" difficulty dungeons - will be a much worse version to today's multiple raid difficulty problem. Instead of providing fine and tightly tuned encounters, everything will just receive indefinite HP and damage buffs, watering down the experience to increase participation.
3. "Railroad" questing - almost all of the questing is still on heavy railroads, removing the sense of adventure and exploration for the sake of convenience for the masses.
4. Homogenised professions - every profession levels up almost exactly the same and has been heavily streamlined to provide much more accessibility.
5. Ability pruning - many rotations are shells of their former selves in an attempt to make the game easier and more accessible for everyone.
And so on. Do you think that Blizzard has ended up pleasing nobody in their quest of trying to please everyone? Or have they managed to successfully cater to everybody?