What talents do u use for boss fights ?
Currenlty i using Demoinc Calling,Implosion,Hand of Doom,Synergy and Darkglare for max aoe and switching for boss fights on affli.
What talents do u use for boss fights ?
Currenlty i using Demoinc Calling,Implosion,Hand of Doom,Synergy and Darkglare for max aoe and switching for boss fights on affli.
well yes and no, if you have nothing out, then definately you'll get punished and get punished hard but if you have all your pets out then you'll sit at 60-70% of your optimal dps while moving(not including demonwrath) and that is quite a decent amount of dps while moving imo but i do agree that they seem to be going overboard with the cast times for demo but luckily they are all very short with the longest being 2 secs, so in theory you could potentially stop for 1ish sec, cast your spell and then move again.
Last edited by mmoca748dddcc2; 2016-05-26 at 09:48 AM.
The punishment for movement isn't immediate, it kicks in about 10 seconds later when your current demon count drops off. This also means that if your consumption comes off CD then, you have to delay it a few more casts or take a drastically under-powered cast, which --since it is a significant part of your overall damage-- really hurts.
I am still suffering a lot on AOE trash packs. I tried Implosion, but it still feels quite weak compared to the cleave of the 3 other DHs in EVERY PARTY I ever join. I have resorted to just ST on whoever has the highest health during trash and hope the others live long enough for my HoG-applied dooms to tick. I get why they are making all the caster classes have more cast times, but it really feels like we need at least one good instant cast summon. Channeling demonwrath while moving feels so weak, and the SS generation for it is WAY too random. Sometimes I can full-channel it on 5+ targets and get nothing, and others I can channel it on a single boss during movement and overcap shards (rare). I've toyed around with darkglare, but the 50% uptime and loss of soul conduit really gimps green-fire imp broadsides that I have come to love.
I'd like it if they made felhunters instant cast, and/or made them cleave. Also, I'd like some AI improvements on the minions. if their target dies, they all just run back to me until I get another cast off, which can represent a significant portion of their duration, especially if I have to move. I'd like it if they would at least immediately start attacking a nearby enemy with doom on it, or something that I have also attacked during their duration.
Last edited by 0ldsk00l; 2016-05-26 at 10:52 PM.
Soul Harvest doesn't seem to affect pets =(. Which means on a purely single target fight you'll get at most a 12 sec 20% dmg buff to yourself to throw out 5 or so Demonbolts. Seems meh compared to how Aff would handle with it.
this build broke implosion it seems, imps aren't being killed by it. And Thal'kiel's Consumption seems to have an animation now.
Last edited by Maleific; 2016-05-27 at 01:53 AM.
was working fine in the last couple. (consuming imps that is)
Hm, at least from a PVP perspective Soul Harvest is still the go-to talent for that tier. Really wish taking perma-doomguard wouldn't strip us of the dps CD though, for Affliction especially this would be good
i do find it funny tho, ppl have been whining and bitching about wanting dark souls back, now they have, albeit a weaker version of it but its there. my biggest annoyance is that it is in the same tier as hand of doom and that it only lasts for 10 secs, having hand of doom along with soul harvest would have been the only thing that would be able to justify SH's short duration imo but since they are both in the same tier i feel that its duration should be atleast 15 secs.
Are the summons controllable with pet commands?