I guess what they could do is like, for like each X difficulty, you get a token for a tier piece. It begins at lfr level and goes up the higher your keystone is.
I guess what they could do is like, for like each X difficulty, you get a token for a tier piece. It begins at lfr level and goes up the higher your keystone is.
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Homophobia is so gay.
What's the actual measure of failure though? MoP still lost 3m subscribers with it's LFR model.
And there's a thing that Blizzard shouldn't really continue adding incentives to run queueable content that hardly needs any effort. Tier set in mythic+ would be reasonable though, it's still pretty casual friendly on lower difficulties, but at least you would go through forming the group, learning the tactics and helping your team instead of /following the raid.
Mythic dungeons? 99% chance for a no
Mythic+(aka new CMs) "end of the week"-cache, maybe, dont see a reason why not, aslong u used an high enough keystone
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Can confirm.
Each level increases the ilvl of the final reward (can be 1 to 2 items from my experience) by 5, so normal mythic is 840 ilvl... completing mythic+6 will grant 865 ilvl gear.
obviously all gear has potential to be warforged (+10 ilvl) or titanforged (+5 to +75 ilvl)
the end of hte week cache just grants you a keystone which is 3-5 levels below what you maxed out on the reset prior (so if you hit mythic+10, likely you'll get a keystone at level 6-7)
Last edited by Floopa; 2016-05-31 at 07:35 PM.
How the fuck would LFR be a requirement for mythic+ players? If you dont have full 4p by the time mythic comes out. You are not a mythic raider. Your guild is not even top 1000. You should not be worrying about these things.
Any guild worth half their shit in gold would be doing split normal/heroic runs in the time before mythic/lfr comes.
The class sets are just open world based bonuses. You can upgrade them to a decent level but it's all stuff like +stat, damage reduction when you get under x% hp etc, which only work outdoors in the Broken Isles.
Dungeon Sets with mythic ilvl could be a nice change though.
Isnt this shitposting for the sake of shitposting???
Oh come on. Whats next? You want to do solo quests to get tier?
You've genuinely lost all credibility saying the WoD model of LFR was anything remotely close to good. Something can't be good if theres never a reason to do it outside of legendary quests. Thats a FUNDAMENTALLY flawed designed.
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Personal loot isn't forced. You can still choose to do master loot. Blizzard has no goals of changing that either. They probably buffed the rates that Personal loot gives gear but its definitely not mandatory.
I did not confuse mythic+ with mythic raids. The only reason You would be "FORCED" to do LFR for tier is because you don't have said tier when Mythic Raids comes around. As that is the only content where you would arguably NEED tier to complete/ progress competitively.
IF you are not looking to compete competitively in Mythic Raids then why the fuck do you feel forced to do anything?
IF you are, Your guild will be running normal/heroic split raids + mythic+ dungeons to be well geared enough to tackle said Mythic Raids.
Reading comprehension is a bitch ain't it, not all of us can grasp it, and thats ok.
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Mythic+ dungeons can. Not normal Mythic Dungeons.
Hey,
in my understanding, i will even run LFR in Legion even if they wouldnt drop tier gear, the new "+"tech (titanforge) can push an item to insane ilvls (example worldquest 835+ titanforged into 870, this can happen with dungeon, wq, raid gear. So you will be rolling you dices for a nice lucky trinket/relic chance/proc.
Rakrath
Do I really need to copypaste the whole thing again? Just cause I say the word "Mythic+" does not instantly mean the damn dungeon. The only reason you should feel "forced" to do anything is if you seek to have a competitive advantage in Mythic (RAIDING) Progression. Otherwise you should feel free to not do or do any content you see fit.