I never said that, that was your strawman. If you can't have a civil conversation without blatantly making things up, why are you on a forum?
I said play with your team, you saying that you have to wait for you team implies that McCree has sneaked past your whole team and is spawn camping you ... how often does that happen?
I typically pick a tank or support. And I am OK with almost never surviving 1v1 against Mcree. I think the most important thing to do is trust your team to handle him from a distance. He is pretty aggravating with 5 randoms, but when I play with friends he is never an issue.
As a tank I usually only fear 3 of 21. Zenyatta, Mei and Mcree. 3 of 21 is not a big deal to me.
"El Psy Kongroo!" Hearthstone Moderator
The way some of you talk about McCree it is just like he walks up to any character and is able to kill them no matter what. Like he is a monster in a horror movie that is pretty much the slowest, loudest character that apparently walks down faster more mobile characters and kills them regardless of what they do to him. The stun is there to counter quicker characters that jump around a lot and wreak havoc. Seems to me that if a genji can take a stun and deflect halfway through the fan to kill a McCree with his own fan, a tracer can blink mid fan after the stun wears off to avoid death, a reaper can wraith out of the fan after the stun, a mei can ice block during the fan after the stun... etc. then a tank that is paying attention can put up a shield bubble, bring up their shield to block the rest of the fan in the same about of time. Maybe that is not true, but it seems to me that you are able to. Maybe I should play more tanks to see if this is true, although I do end up getting killed by tanks after stunning them, so I am either a bad McCree or they are really good tanks.
I admit, I am biased as a person that plays alot of McCree and when I don't have a roll or a stun, I am pretty easy to kill by any tank and I cannot run away from them. And yeah, I can kill some of them one on one if I get the drop on them, but that can be said for anyone that knows how to play a good character, this is a team game and you need to identify the good characters and make sure they are dead. I am not really sure, cause I don't watch a lot of other overwatch players, if I am wrong and there are McCree players that are out there walking through tanks like nothing. please direct me to their feeds or their stats so I can take a gander, but in my experience, McCree's are getting the high number of eliminations that other offensive characters are getting.
The ONLY thing I will concede is that I think McCree murdering tanks with 2 fans in the span of 3 seconds is a bit too much. Other than that I honestly think the people that are screaming for nerfs needs to just sit down and learn to play. McCree's ENTIRE point is being an anti-flanker, and with the proposed "adjustments" some people in this thread wants to impose on him, that would not be possible anymore. Think about it, why pick this nerfed McCree when you can just pick Genji or Pharah then? What does McCree bring to the table besides his ult? That's right, nothing. If you don't wanna die to McCree then don't run off by your own then if you're playing a squishy hero, or better yet counter-pick him with Widowmakers and Genji's. And believe me after these nerfs we're gonna se A LOT more Tracers running around, and within 2-3 weeks we'll have "NERF TRACER OMG F THIS GAME LOL" threads instead of the usual "NERF MCCREE OMG F THIS GAME LOL" threads.
It never ceases to amaze me how unbelievably whiny the community can be at times, there are 21 heroes in the game currently, and a lot of those counters the shit out of McCree so use them, don't just sit there bawling your eyes out because you keep getting killed on Tracer repeatedly vs McCree. I see this shit constantly with people typing their tits off in rage over all chat proclaiming how "skill-less, mongoloid or cheap" you are for picking McCree. Learn to adapt to the enemy team or get left in the dust and lose, it's all up to you.
/rant over
Last edited by mmocba2382e49d; 2016-06-01 at 11:25 PM.
He doesn't need to be OP to kill people. He's not like a flopping fish if you leave close range, he can still easily kill someone at midrange.
The part that's bad is that his close range combo can instakill a Roadhog even. Go ahead and blow up other 200hp heroes, that's fine. He shouldn't be able to blow up a Roadhog.
"El Psy Kongroo!" Hearthstone Moderator
It's not, his op thing is that he deals a shitload of damages no matter wether he lands his combo or not, even at mid range, Fan the Hammer deals so much damages that McCree counters tank as much as he counters squishies and steals Reaper's spot
And you get away with a kill
Not to mention flashbang is an area of effect.
You're meant to kill people before the stun ends, one thing genji can truly do to counter McCree is to deflect the flashbang so McCree takes the stun and becomes an easy kill for Genji
Last edited by mmocafdd20634a; 2016-06-01 at 11:26 PM.
I said "average" not terrible.
Why shouldn't he be able to kill a tank? if a tank is alone they should die, they aren't playing correctly. If a offensive hero can't kill a defensive hero, who can?
What do you suggest is done to him to nerf him without making him completely useless?
I didn't say he shouldn't be able to kill a tank, I said he shouldn't be able to blow up a tank. Especially before they can react. He can kill a Roadhog before Roadhog can even do a single thing. That's just too strong. And a tank doesn't have to be alone to die.
And I agree with the suggestion in the thread, make the stun HP based. Tanks are stunned for shorter times while the rest stays about the same.
"El Psy Kongroo!" Hearthstone Moderator
"El Psy Kongroo!" Hearthstone Moderator