Originally Posted by
trm90
I also have two questions:
1) How is Liquid Magma in Legion compared to Live? The changes seem a bit subtle on paper but I'm wondering if it works better in practice, and does it help us with frontloaded AoE while we build maelstrom for EQs? I noticed the splash radius is up from 4 to 8 yards, it lasts for 5 seconds longer, and doesn't awkwardly require a fire totem to be up. Also, has its SP coefficient changed, cause I can't find the live version of it currently.
2) Is Molten Earth identical to live in its functionality, or does it still have a large delay before the shards start flying? This question might also apply to its Live functionality, but: does each spell and its overload basically throw a shard, effectively meaning Earthen Rage adds an extra 50% SP fire damage to every single target spell?