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  1. #261
    Quote Originally Posted by Tangman View Post
    Huge Immolation nerf as expected, that leap sigil seems interesting.... I'd have to look at the talent trees to make sense of it but it looks good
    I agree, that nerf was really needed, hit like a truck. Rather it be tuned correctly now before we get it on live. Rest of the changes do look interesting at least. So now we will have to see how they function.

    - - - Updated - - -

    Demon Hunter Island has tree's!!!!

  2. #262
    It had trees before, they just removed them for some reason.

  3. #263
    Quote Originally Posted by Pruka View Post
    Demon Hunter Island has tree's!!!!
    It's had trees for a while now.

  4. #264
    The talent changes *are* in.

  5. #265
    Mind if I roll need? xskarma's Avatar
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    Quote Originally Posted by FenixAU View Post
    The talent changes *are* in.
    Yep.


  6. #266
    Quote Originally Posted by xskarma View Post
    Yep.

    So what talents were outright removed.
    For the Alliance, and for Azeroth!

  7. #267
    Edit: Someone beat me by seconds....
    Orloth SilverEye
    <Demon Hunter Moderator>
    "I am my scars."

  8. #268
    http://legion.wowhead.com/spell=227225/soul-barrier
    Is this ability in the game? Always wanted something like this for Vengeance.
    Oh, nevermind. Its a talent.
    Last edited by Ulthlian; 2016-06-02 at 09:31 PM.

  9. #269
    Quote Originally Posted by Ulthlian View Post
    http://legion.wowhead.com/spell=227225/soul-barrier
    Is this ability in the game? Always wanted something like this for Vengeance.
    Yes. Up against Last Resort and Nether Bond in the 110 tier.

  10. #270
    I don't know about y'all, but I'm pretty happy about this. Everything seems to compete much better now, and you'll want most of those talents situationally.

    I love Flame Crash, and am interested to see how Abyssal Strike and Flame Crash might compete with Agonizing Flames and Felblade for fire damage dealt.

    - - - Updated - - -

    Quote Originally Posted by gcsmith View Post
    So what talents were outright removed.
    Etched in Blood, Sigil of Misery, and Brand of the Hunt it looks like.
    Orloth SilverEye
    <Demon Hunter Moderator>
    "I am my scars."

  11. #271
    Like I asked before, what did we lose to get the new talents?
    For the Alliance, and for Azeroth!

  12. #272
    Quote Originally Posted by gcsmith View Post
    Like I asked before, what did we lose to get the new talents?
    Looks like Sigil of Misery and Brand of the Hunt.

  13. #273
    I'll miss Brand of the Hunt. I actually liked it and used it relatively frequently.

  14. #274
    Losing the sigil might be a loss, but the other 2 seem almost insignificant.
    For the Alliance, and for Azeroth!

  15. #275
    Quote Originally Posted by grizzlysaurusrex View Post
    Looks like Sigil of Misery and Brand of the Hunt.
    Quote Originally Posted by gcsmith View Post
    Losing the sigil might be a loss, but the other 2 seem almost insignificant.

    Sigil of Misery isn't a talent anymore, but it is baseline currently.

  16. #276
    Quote Originally Posted by Sense View Post
    Sigil of Misery isn't a talent anymore, but it is baseline currently.
    Ahh cool, seems like a bit of a buff in those senses, though overall loss of tankiness because nerf to self healing
    For the Alliance, and for Azeroth!

  17. #277
    from a quick look i have to say i'm happy with the changes i'm downloading now

  18. #278
    well, guess its time to ask again, what's everyone running for talents?

    http://puu.sh/pexCf/9f4d3c5589.jpg

    i like having BT where it is, I haven't used SB too much so I don't know how good/bad it is. Having Feed the Demon on the same row as Fracture and Soul Rending feels really bad, though.

  19. #279
    Right now I'm thinking: AS/Fallout/FC/FtD/CS/BT/LR or AS/Fallout/FC/Fracture/CS/BT/SB depending on the situation.
    Orloth SilverEye
    <Demon Hunter Moderator>
    "I am my scars."

  20. #280
    The only thing I am surprised about is the lack of a minor buff to our base mitigation. That may honestly be taken care of through the talent changes. This talent shake up was really needed with the change to talents as more permanent choices and not something switched on the fly. I am very excited to test it out.

    Off hand the Soul Barrier change helps shore up our weakness of requiring a target to use Soul Cleave and the hoops required to use Soul Fragments proactively. Not a huge flaw in the class, but it could bite us in the butt with certain encounter design. Spirit Bomb actually doesn't compete against itself as well. I am just Beautiful Minding over here with the new layers.
    Last edited by Zabbs; 2016-06-02 at 10:39 PM.

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