5 hours on Zenyatta, 63% win percentage, 2.08 K/D.
3 hours on Hanzo, 63% win percentage, 3.32 K/D.
W/L: 79% winrate as Lúcio, 80% as Mercy, 85% as Reaper.
K/D: 4 as D.va, 2.6 as Widowmaker, 2.4 as Soldier:76
Matches seem generally one sided, most my matches I lose are just stomps. The match I just won lasted a little over a minute lol.
I can't even find my name on this search engine.
60% wins on D.Va with 7 hours played on her. Slight advantage I guess in having come late to playing her, so had the maps and strats all figured out already.
3.39:1 K/D on Torbjörn with a 82% winrate, 18 games played.
0.61 K/D on Mercy with 57% winrate, 60 games played.
Most played is Lucio with 1.32 K/D with 57% winrate, 80 games played.
Over 56% winrate with all the heroes I've played more than 2 hours.
I'm so jelly of you guys with 4+ kd with reaper / widow / d.va. I need to step up my game.
Looks like we're neck and neck with d.va. i'm at 3.42.
It might only collect from quick matches. I love arcade mode but since no stats are recorded and no achievements can be unlocked I rarely play it except to derp about with friends.
Last edited by mmoc59f2cc24a4; 2016-06-06 at 02:54 PM.
I'm up to 3.4 today, with 19 hours played on her.
I'm actually not jealous of people with higher K/D ratios on characters because most of the time it means they have less games played and are lower MMR, and I think the more games and the higher MMR you get, the lower your K/D will be. So people with 4+ KD on characters will probably drop over time.
http://masteroverwatch.com/profile/pc/eu/Mooshke-2793
Soldier: 76
Rank #3,380
3.50:1 K/D
969 / 277
58.3%
48 GAMES
Lúcio
Rank #7,895
2.18:1 K/D
425 / 195
64.1%
39 GAMES
Zarya
Unranked
3.23:1 K/D
339 / 105
59.1%
22 GAMES
Junkrat
Unranked
2.43:1 K/D
112 / 46
55.6%
don't know if it's been said but i just put it here
In other FPS, a kill is registered when you are the one killing your target, that is, landing the final blow. If you did damage, but someone else finished him off, it's called an assit. In overwatch, elimination is your kill plus your assist gathered in one. It's a feel good strategy. it grossly inflate the impression of the number of kills you've made, and makes you feel good to see your ratio elimination/death in the range of 3, 4 or more. But if 3 or more enemy player participated in your death, you still only receive 1 death count.
And blizzard knows it. blizzard rewards elimination, give gold medal for it, put elimination at the front of the scene while the actual stat for final blow is in the lower right corner, discreet. It's part of a strategy to make the game more attractive for casual players. And there is nothing wrong with that i might add.
Last edited by Vankrys; 2016-06-06 at 03:53 PM.
When your final blow can be from the persistent spray and pray from D.Va, and you actually only did 3 damage from it; then it's easy to say the KB isn't exactly a relevant metric either.
Solo kills is another stat altogether, and I think only one you see for the Snipers. There's a lot of scattered and area denial damage in this game.
so you basically saying the same thing i am. D.va spread a lot of damage, tag a lot of enemy but rarely finished and get credited the elimination but she didn't contribute a lot to the kill. it's not her job though. She's suppose to hold area, protect the team and disrupt enemy line, notably with her ultimate.
Pharah
Rank #482
1.93:1 K/D
2,309 / 1,196
61.3%
155 GAMES
Under 2 sadly, though I'm pretty much entirely solo playing. End up dying a lot cuz "herding cats" etc. Drop a lot of ranks when you don't play for a few days lol, was up to the 150's at one point
I have 4.25 on him, get on my level ;p
The highest otherwise of people I've played more than 4 games is Tracer at 2.18, but that's only 9 games too, maybe I should play more Tracer.
http://masteroverwatch.com/profile/p...oe-1379/heroes
"El Psy Kongroo!" Hearthstone Moderator
Yep, pretty much same thing applies to both, because they're not much different. One is having dealt damage in the X seconds before the player died, the other is the actual damage that killed them. You seemed to be suggesting the latter was somehow more important or a better signifier of net contribution, it isn't, it's probably less so.