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  1. #41
    I get that its beta and all that but does anyone know how to fix this:



    the double CD thing. Using Elv and OmniCC, CD Text is off on both Elv and System settings (this corrected it in live) but not working on Beta - wondering if something was changed (other than everything obviously)
    @Kenjai
    With your dynamic groupings for the left items (which actually end up ontop) did you intend to have them moving around? I know thats the point of having them Dynamic but I get the impression you were going for something like Clampy's Hunter groups. The red Eye Beam aura you created for when you dont have enough fury can be done in a way that the icons never move with 3 auras so it looks seemless. you get the CD spiral/number when its on CD, you get a faded out icon when its off CD but not enough fury, and a lit up icon when its of cd and youre over 50 fury. Im trying to work on a rearrangement of your group to illustrate. But i havent messed with groupings in awhile, may take me a bit.

    edit:
    actually i lied. thats not what its doing. hmm. Isnt checking for focus on his groups. hmm.
    Last edited by Qlix; 2016-06-11 at 02:25 PM.
    Science the shit out of it!

  2. #42
    Deleted
    Quote Originally Posted by Kenjai View Post
    Yeah I've seen a lot of tank UI's and they look more like they're built for tanking than aesthetics in mind. I normally build for aesthetics so it'll be a challenge x]

    (Edit 16:12 gmt) This is what I have at the moment:


    It's progressing nicely now. Got sigils up, soul counter + soul barrier linked with it and now need to just get to the nitty gritty stuff that I've forgot and make sure it's nice to use in combat. Ignore the castbar for now obviously, thinking of changing the UI to 'mold' to it.


    Yeah definitely. The Havoc set is using 4 dynamic groups to compensate mainly for talent switching and keeping the space used as minimal as possible.
    Would be super happy if u could upload them if your finished. I like that style of the weakauras! Good work! Keep it up!

  3. #43
    Quote Originally Posted by Munkky View Post
    Heres a link to my Live UI etc etc
    Thank you for the inspiration! I have a day off tomorrow so I'll have a little mess around. Already done a lot of HC dungeons with the WA's so I have an idea where I want to progress.



    Quote Originally Posted by Qlix View Post
    @Kenjai
    With your dynamic groupings for the left items (which actually end up ontop) did you intend to have them moving around?
    How do you mean? The way it should work is that selecting different talents adds/removes more buttons to the left/right bars. Animations are disabled and they're all ordered in a way that the spells will never move around unless a new talent ability shoves it to the left/right.

    Edit: works like this for me atm



    Quote Originally Posted by Narith View Post
    Would be super happy if u could upload them if your finished. I like that style of the weakauras! Good work! Keep it up!
    That's the plan
    Last edited by Akurenia; 2016-06-11 at 11:55 PM.

  4. #44
    Quote Originally Posted by Kenjai View Post
    How do you mean? The way it should work is that selecting different talents adds/removes more buttons to the left/right bars. Animations are disabled and they're all ordered in a way that the spells will never move around unless a new talent ability shoves it to the left/right.

    Edit: works like this for me atm
    INteresting.... thats not whats happening for me. Let me see if I can figure out whats going on.
    edit: So I think its doig everyting correctly, its just my OCD going off with the "Under 50 fury eye beam" aura being in a different position than the eye beam cd aura.
    Last edited by Qlix; 2016-06-12 at 12:52 PM.
    Science the shit out of it!

  5. #45
    Been a bit busy so haven't been able to do what I liked to just yet but if anyone wants to DL and give feedback on what's missing or what could work better that'd be cool.

    Firstly here's a preview pic because all posts need one eh? It's a bit dark/saturated and I'm not sure why but whatever.


    Edit: The bars are properly aligned and have the same borders now, rejoice!

    All auras are up on my pastebin >>right here<<. The havoc ones there are outdated so no feedback there please if you have any :P. Vengeance is split into 6 groups because I find it much easier to organise like that. You can always combine a few but this is my chosen method.

    Edit: ElvUI stuff:
    There's three ElvUI profiles there aswell if you want to be extreme and combine my WA's with them or use them for yourself. This is a WA thread so I'm putting it in a spoiler here. ElvUI Databars are required to get the full UI. There's one for Vengeance and two I use on live. 1 Bar is for super minimalistic and 2 bar is a default UI.

    1 Bar Idle - https://i.gyazo.com/c60d3adf254710dcd5f25491551d413c.jpg
    1 Bar Targeting Self - https://i.gyazo.com/1296e8ddd26311ba69cf5276d597756e.jpg
    2 Bar Idle/Targeting - https://gyazo.com/b893f1e63b1c20c7dd091dd3fbe26929
    Both have hidden additional bars: https://i.gyazo.com/05f3f552c6e2182e0f5535081efda6f3.mp4
    Last edited by Akurenia; 2016-06-13 at 11:39 PM.

  6. #46
    Quote Originally Posted by Kenjai View Post
    Been a bit busy so haven't been able to do what I liked to just yet but if anyone wants to DL and give feedback on what's missing or what could work better that'd be cool.

    Firstly here's a preview pic because all posts need one eh? It's a bit dark/saturated and I'm not sure why but whatever.


    Edit: The bars are properly aligned and have the same borders now, rejoice!

    All auras are up on my pastebin >>right here<<. The havoc ones there are outdated so no feedback there please if you have any :P. Vengeance is split into 6 groups because I find it much easier to organise like that. You can always combine a few but this is my chosen method.

    Edit: ElvUI stuff:
    There's three ElvUI profiles there aswell if you want to be extreme and combine my WA's with them or use them for yourself. This is a WA thread so I'm putting it in a spoiler here. ElvUI Databars are required to get the full UI. There's one for Vengeance and two I use on live. 1 Bar is for super minimalistic and 2 bar is a default UI.

    1 Bar Idle - https://i.gyazo.com/c60d3adf254710dcd5f25491551d413c.jpg
    1 Bar Targeting Self - https://i.gyazo.com/1296e8ddd26311ba69cf5276d597756e.jpg
    2 Bar Idle/Targeting - https://gyazo.com/b893f1e63b1c20c7dd091dd3fbe26929
    Both have hidden additional bars: https://i.gyazo.com/05f3f552c6e2182e0f5535081efda6f3.mp4
    Pain Bar for vengance is for some reason showing HP not Pain.

  7. #47
    Quote Originally Posted by Segerr View Post
    Pain Bar for vengance is for some reason showing HP not Pain.
    i had the same problem. Its fixed for now not sure if it will stay this way but what i did was:
    /wa
    [vengeance] progress bars
    go to the Pain bar and Pain bar Text
    trigger
    status
    change from health to Demonic Fury on both the pain bar and the pain text it seemed to work for me.

  8. #48
    Quote Originally Posted by Segerr View Post
    Pain Bar for vengance is for some reason showing HP not Pain.
    The most common reason that is happening (since there are specific triggers for Pain vs Demonic Fury) is because you're using an outdated version of WA for Legion.
    The newest one is from June 6th, can be found here: https://twitter.com/WeakAuras/status/739930042881445888

  9. #49
    You could just copy my pain bar or Nots bar then edit it to your liking. They both work. Though I think mine is copied from his.

  10. #50
    Deleted
    http://felrage.com/

    Keep it clean & minimalistic, hide a lot of buttons on the actionbar.
    Check the YT previews, annotations there, full description at the direct url's.

    Feel free to post comments/suggestions on the pages of the links to improve these sets, positive/negative, all are welcome.

    Havoc:
    Description url: http://felrage.com/havoc-demon-hunter-weakauras/
    Youtube preview Havoc: https://www.youtube.com/watch?v=8JhDCoFhQDc



    Vengeance:
    Description url: http://felrage.com/vengeance-demon-hunter-weakauras/
    YouTube preview Vengeance: https://www.youtube.com/watch?v=nBj_vHUovnk




    Regards,

    Sov
    FELRAGE.com
    Last edited by mmoc20b1840574; 2016-06-19 at 11:50 PM. Reason: Extra info added

  11. #51
    Well here's what I've been working on for Vengeance. I'm having some problems regarding sigils which I'll ask about in the end of this post. Here's all the changes I've done:

    Global pic. Moved from 9 buttons to 12, included all talents now and added a new sigil group at the top.


    Talents grey out if you don't select them, fascinating. Not too sure on the order of all the abilities but that'll probably depend on my keybinds.


    All the shiny stuff aside I'm having issues with the Sigil Groups. This is how I want them to be all the time:

    Tl;dr they're for tracking when the Sigil will actually detonate by using a 2 second timer bar based on when the sigil was cast (thought this'd be handy in combat and hey, it actually is). That's all great and everything BUT concentrated Sigils and Flame Crash use different ID's. It means I'm gonna have to create a lot of bars to fit all talent options in since I don't know LUA but the one thing I'm struggling with is actually finding the ID. Is there any easy way?

    Another question is that I wanted to put two additional bars for Silence/Misery to track their debuffs on enemies, but the only problem is I can either put it on a target or multi-target (which creates a bar for EVERY enemy afflicted). What I want is one bar regardless of who it hits so whether it's my target, not my target or 50 mobs I want 1 bar showing. Is that possible?

    Quote Originally Posted by Sov View Post
    I'm liking these! It's WA's like these that make me sad I didn't bother to learn LUA haha, so much untapped potential.
    Last edited by Akurenia; 2016-06-19 at 11:32 PM.

  12. #52
    Deleted
    Cheers! A lot of work went in those, I feel the Havoc ones are done for 95%, the Vengeance ones need some minor adjustments in the end (much more buttons to sort, hence I like having no icons show=off cooldown, saves some clutter).

    Subscribe to the blog on the website (the site is just up and running) to keep updated if you want


    A UI will come before the pre-patch, working on that now, but it all takes time to combine with RL atm

  13. #53
    Quote Originally Posted by Sov View Post
    http://felrage.com/

    Keep it clean & minimalistic, hide a lot of buttons on the actionbar.
    Check the YT previews, annotations there, full description at the direct url's.

    Feel free to post comments/suggestions on the pages of the links to improve these sets, positive/negative, all are welcome.

    Havoc:
    Description url: http://felrage.com/havoc-demon-hunter-weakauras/
    Youtube preview Havoc: https://www.youtube.com/watch?v=8JhDCoFhQDc



    Vengeance:
    Description url: http://felrage.com/vengeance-demon-hunter-weakauras/
    YouTube preview Vengeance: https://www.youtube.com/watch?v=nBj_vHUovnk




    Regards,

    Sov
    FELRAGE.com
    ugh. these are awesome. good job
    Science the shit out of it!

  14. #54
    Quote Originally Posted by Sov View Post
    snip
    Can't import the main string (doesn't even give the option to import). Just so ya know.

  15. #55
    Deleted
    Quote Originally Posted by Woz View Post
    Can't import the main string (doesn't even give the option to import). Just so ya know.
    It is fixed
    Last edited by mmoc20b1840574; 2016-06-20 at 08:39 AM.

  16. #56
    @Kenjai
    For the Sigils, as far as Concentrated Sigils and for Flame Crash. All you have to do is set it for the 1 sec/2 sec and then just have different ones for each talent.
    So you would have 1 bar baseline for each Sigil. Then set them to not active with Conc sigils. (This way these won't appear only the conc sigils)
    A second bar for each sigil set at 1 second instead of 2, and tell it to load only when Concentrated Sigils is talented.
    Another set of 2 bars for Flame Crash. Set them for 1 and 2 sec, (with and w/o Conc Sigils) then set them to only activate when Flame Crash is active. The trigger will be using Infernal Strike.

    You wont need the IDs because you are simply looking at the sigils/casts the same as before, and they will only show when the appropriate talent is selected.

    As far as the Sigil of Misery/Silence you could do one of four things.

    Get a multi dot addon to track that. or look at some Warlock WA and adapt those (Warlocks all about them dots)

    The second thing you could do is simply make a bar/icon like your Sigil activation, but set them to the duration of the debuffs (both with and without Conc Sigils)

    The third option is to make an icon that shows your targets debuff specifically and you will know that its the same for the rest (primarily for Sigil of Silence)

    The fourth option, is to simply use your nameplates. Nameplates have debuffs like that on them so you shouldn't have to track anything.

    Personal preference aside, I don't like seeing the icons for talents if I don't have them talented. So things like Fel Devastation/Fel Eruption on my WA just don't load when they aren't talented. It's not as OCD based but it makes it cleaner and less clutter. Just personal preference.

    Any questions or help making these just ask.

  17. #57
    Quote Originally Posted by Sov View Post
    http://felrage.com/

    Keep it clean & minimalistic, hide a lot of buttons on the actionbar.
    Check the YT previews, annotations there, full description at the direct url's.

    Feel free to post comments/suggestions on the pages of the links to improve these sets, positive/negative, all are welcome.

    Havoc:
    Description url: http://felrage.com/havoc-demon-hunter-weakauras/
    Youtube preview Havoc: https://www.youtube.com/watch?v=8JhDCoFhQDc



    Vengeance:
    Description url: http://felrage.com/vengeance-demon-hunter-weakauras/
    YouTube preview Vengeance: https://www.youtube.com/watch?v=nBj_vHUovnk




    Regards,

    Sov
    FELRAGE.com
    Very good work

  18. #58
    Deleted
    Guys, is it possible to have a marker like "|" showing up in a powerbar at a certain value? I can cheese it with textures, but than it will not work with powerextending glyphs/talents of course (or have to make WA's for that as well, but yeah..).

  19. #59
    Quote Originally Posted by Sov View Post
    Guys, is it possible to have a marker like "|" showing up in a powerbar at a certain value? I can cheese it with textures, but than it will not work with powerextending glyphs/talents of course (or have to make WA's for that as well, but yeah..).
    Yes. Gimme a minute let me find the thread

    edit: check out THIS thread. Clampy does a good job, I dont know how he did them exactly but you could probably reverse engineer his strings
    Science the shit out of it!

  20. #60
    Quote Originally Posted by Qlix View Post
    Yes. Gimme a minute let me find the thread

    edit: check out THIS thread. Clampy does a good job, I dont know how he did them exactly but you could probably reverse engineer his strings
    He just has a fixed length bar and mathed out where each tick of resource is at in the bar, then placed a texture there for each ability/spec/talent/whatever. I do the same thing and came across the same issue that @Sov has with the whole powerextending glyphs/traits/talents. The best 'solution' I came up with was to just make two separate textures, one for when you don't have the trait that gives you more Fury and one that is for without the trait and you have to disable/enable it for each scenario, which is a horrible solution but since WA doesn't have a load option for each trait....that's basically the best way to do it.

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