Originally Posted by
volrat
Aside the fact that numbers are actually not well tuned, i think the greatest problems of the new demonology spec is the fact that it can be played only in 1 way, all the others are not only a dps loss, they all are absolutely wrong from any prespective, even the very casual solo player will have great problems to achieve anything if he takes the wrong talents or try to perform a different approach...
It is really all about the same talents for, and the same 2 rotations for every situation ( ST/ AoE/ No cleave rotation aviable ).
It becomes boring, gameplay wise, very quickly, and doesn't seem its mechanics can be easily tuned by this PoV.
I want to point another thing that bothers me from the beginning of this "new" version of demonology, the fact that the "summoner" role of the spec is essentially based on imps, lot of them, and the same demons we were summoning from years... if you look at a Demonology Live and one in beta, the only addition to the summoner list are the dreadstalkers and the beholder ( not a good choice to represent the "pinnacle" of demonic summoning, imho); you still have a FG, a lot of imps, same as live, visually. This is particularly hurting, given the great choice of new demons this specific exp offers, and marks the work of devs in regard of the demo spec (still, imho) as extremely lazy and boring, from any PoV...the spec actually has a straight way of playing, something other players may call "smooth gameplay", understandable and playable by anyone in few time, but has lost all its unique perks(mobility, a situational priority in casting, etc.) to gain very little, even visually and lorewise...
Not satisfied at all.