I have to giggle here.
"Guys, I love this game, it's awesome I am having the time of my life! wait, did I just crit for 200K? I can't play this game of magical creatures and beings and Dragons, because the damage I do is retarded to what I think it should be. Regardless of how perfect everything else is, that one thing alone is why I have to quit!" --no one ever 2015
Except they evidently don't love the game and think it's awesome due to the numbers getting out of hand. It's also not an 'immediate' thing (except when seeing new expansion numbers) as much as a feeling that it just slowly gets out of hand and the numbers lose meaning to them in a way they don't like.
But hey, continue to strawman and be dismissive just because you disagree. I disagree with it too, but it doesn't mean I pretend it doesn't exist.
The argument Blizz made back before WoD (separate from the technical justifications for the squish which no longer apply) is that it's difficult at a glance for people to tell apart numbers that are in the 7+ digit range. At a glance it's easy to spot the difference between 1000 and 10000, but 1000000 and 10000000 are a bit trickier.
I'm not straw manning, but I am out right dismissing the notion that big numbers is the sole reason someone would quit playing any game. Every game ever made had things I didn't care for. But I can't think of a single aspect of a game that made me say "no matter how much I like everything else, I have to quit for this one minor thing"
I think the reality is, they didn't overly like the game or had lost interest in the game, and big numbers was the final straw. I'm not going to buy into we need a stat squish simply because people are quitting or not coming back to the game, because we do more than 10o damage with out attacks
Oh, so they are still planning on adding needless additions to the game as "features" when they are either easily preventable or entirely fixable.
Man, Blizzard is starting to be predictable with their bullshit.
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Sure, if you're also talking about people that have had half their brain scooped out and the rest of it lobotomized. The rest of us humans in the fucking year 2016 can tell the difference between a million, a billion and a trillion at a glance. You don't need a degree in maths to fucking count.
That argument STILL doesn't hold up, lmao.
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
The issue is when the damage ranges become huge. For example:
Vanilla: Top end dps was 350-400 dps with dps members in your raid doing about 200dps.
TBC: Top end dps was 3500 dps (Warlocks) with members of your dps team doing 2000-2500 dps (Everyone else).
WOD: Top end dps with ring doing 120-130k dps. With members of your dps with rings doing around 90-100k dps. People without rings are doing 40-60k dps.
So, you look now, you see that people with a ring don't seem to be pulling 90k dps and you sit them, assuming you can afford to do so. People without rings completed pretty much are in the auto-sit category if your raid team can afford to do it.
Now, picture after the first raid tier if one or two classes are doing 1 million dps and the rest are doing 800k dps. You will look at the 200k separation and say you need to sit those people and get more of the first class. It's the same 80% but the amount is pretty much automatic on decision making.
Reading a longer nummber like 1 Mil or 1k is huge difference imo. thing is higher numbers make the game less readable. Right now in Legion beta I have no clue when people ARE hitting high? 10 k critts should feel HUGE compared to 1000000 hit on your screen is completely not needed and feel bad for the game.
Think about it, @Durotar
mage: Cool my fireball critts for 8 k now (not fully geared)
hunter: Nice, I got a 7.5 k critt yesterday
Compare to:
mage: Cool my fireball critts for 87567
hunter: Nice! i got a 77589 critt yesterday!
The top one feels so much more rewarding and any +2 int/strenght what ever felt cool cus it was a upgrade!
were the bottom one just feels like yea.. lets just wait till I get full gear.. don't bother readin those random numbers.
Just to illustrate.
Last edited by Alanar; 2016-06-13 at 07:56 PM.
I'd suspect they would be squishing only nonsquished content. EG MOP, WOD, and legion would be squished to be linear along with the currently squished vanilla through cata. So everything that already has the scaling buff wouldn't be supersquished, it would just stay the same.
Dont see what the fuss is at the end of the day, Big numbers, Small numbers, who gives a monkeys?
A thread squish seems more appropriate since we already have one of these. Please post there.
http://www.mmo-champion.com/threads/...he-stat-squish
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."