Originally Posted by
Spazzix
The spec is dull.
I have no doubt that holy paladins will be fine on meters. The problem is that you could make them viable on meters by taking away all of their heals except FoL and then giving it 1000% SP scaling. That does not make the spec interesting.
I can go into a dungeon and keep the party topped off, spam out all of my dps cds, and still feel like I'm waiting for things to do. That's why I'm saying the spec is dull. And when the content is harder, then what? I'm supposed to be placated by FoL spam?
"Oh, but single target spam has always been at the core of holy paladin." Yes, but I felt like I had other meaningful things to do in the past. The issue here is that they took away holy power—instead of making spenders/generation compelling—and then didn't fill the void with anything. They increased HS's cd, but I don't have anything interesting to use while I wait for it. Beacon is stuck on the GCD (not something a lot of people played with, but a small way of giving "more buttons!" players something to do). They've made it harder to justify Holy Prism as an option for a more active player. And, JoL was a great way to make some of us who actually enjoyed selfless healer (calm down, I'm not saying you had to enjoy it) feel like judgment is worthless.
Bottom line: I've enjoyed holy paladin in the past, I'm enjoying holy paladin on live, but I don't enjoy holy paladin on beta.
Mobility is no different. In mythic raiding and high mythic+, speed (vs the ability to instant cast and move at +0%) will be an issue, but even if you want to dismiss that and say that's a small set of the playerbase, fine. It's still boring to run around without a speed ability. Mobility feels good. It's fun to use. Having a talented 3 sec boost on a 60 second timer is not fun (no, not even on a horse).