They nerfed our elem artefact talent ( 2s reduction down from 3s).
3 s was really cool because we could use ascendance and elem at the same time... Now it s not possible, I dont understand...
More than that they give a boost to our mastery and LR + magma but for this two last it s not enough comparing to ascendance...
Last build they nerfed lightning bolt and now artefact trait give 5% more damages... So finally it s a nerf for earlygame but good shen we ll have enough spell power
I think magma and LR need to have much more buff and a good one for LR will be to proc on all target hit by CL
Nevertheless we have nothing for earthquake: it seems that they don't want we use it for multitarget fight so why they boost it with an artefact trait?
An other nerf to our earthshock: artefact trait gives less bonus damage
The important thing for me is that they are tuning. The minor buffs may not be deemed enough, but I assume they will be monitoring performance following these minor changes so that if that is indeed the case, it will be tuned further.
The damage of LM was almost doubled in the last patch. That's kinda huge. LR's damage was also buffed by 50%. These aren't minor buffs.
The Elementalist nerf kinda came out of nowhere though. Still no idea if Elemental-based builds are viable yet. Isn't it about time SE got buffed?
... Well, yeah? Okay "almost doubled" is maybe a bit optimistic, but 25% to 40% is a 60% increase of it's inital damage (0.25/0.40=1.6) and yes, 20% to 30% of spellpower means, it does now 50% more damage than it did before. (say, in theory you had 500 spelldamage before... 20% of that was 100 damage... now it's 30% so 150 -> a 50% increase)
I think the confusion is that one of you is saying that the level of scaling has been doubled. Not total damage
Think the buff is fine and for a lightning based build it is good single target boost, I just hope the devs come to their senses on the AE aspect of this spell and make CL apply it to all targets, because for AE it's a mechanical nightmare to keep it up on multiple targets.
Yeah I exaggerated the LM buff, but my point still stands. Numerically speaking, I disagree that these can be written off as minor buffs. LM will possibly become a competitive L100 choice.
The real question is whether LR can compete at all though. It's surprisingly simming quite well in AskMrRobot single-target fights but it's a pain in the ass to maintain on more than 2 or 3 targets. When we think of the new restrictions to talents and trying to pick a build which can be flexible in AoE, ST, cleave etc situations, LR is kind of annoying. Ascendance is a proper single target ability, LM is a proper AoE ability, LR is a mix between the two but feels like it doesn't proc enough.
Here's hoping a lightning based build can be viable as well, the prospect of being able to swap between various permutations of lava, lightning, CD-heavy or CD-lite builds is awesome but could be overshadowed by stuff like Ascendance+EM+PE.Think the buff is fine and for a lightning based build it is good single target boost,
EDIT: Just one more thing to note, they are beggining to nerf some AoE abilites on melee classes as well, so hopefully someone on Beta can let us know if the gap between melee and ranged AoE power is closing.
Last edited by trm90; 2016-06-22 at 12:15 PM.
Restoration & Elemental
Healing Surge A quick but expensive surge of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target's health. Shaman - Restoration & Elemental Spec. 18% 20% of Base Mana. 40 yd range. 1.5 sec cast.
Um why?????
Honestly is 25 percent going to even change anything? How many will be have to cast to even hit half health from 1 percent? Will we oom if that is the case, i just dont understand the design anymore
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It just seems that they have pretty much Finally given up on Earth Quake tbh, I mean it isnt too hard that if you talent into this to alt tab CL spam for AOE with a few flameshocks and lavabursts in the mix aswell. Just saying even tho it is clunky in our minds it could mean something potentially good for the spec as a Whole....Yes yes i hate the concept of Earthquake.
I Miss My Wrath/early Cata - Hamburger Patty Earthquake...that thing hit like a truck.
I won't say the sky is falling with this spec quite yet. I do like the ability to go lightening, fire, or ice so the rotations feel different and fun. I just worry if the umph will be there so you don't feel underpowered like in WoD. I'm hoping the nerfing of our ability to heal allows them to buff our damage. But going OOM so fast with no health to show for it feels bad and right now I don't think the damage makes up for that loss yet. Fingers crossed though.
The way you're wording this sounds like you actually had a choice between these Elements, where in fact, you dont. Nothing changed except that you got a new ice themed ability, which is very weak currently and a passive proc lightning themed ability.
There. Is. No. Choice.
Ele is a dumpster fire. The good news, however, is that my hunter is a blast.
BM is boring, MM requires a aquired taste but Surv is fun(probleam is that its another melee)