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  1. #1
    Over 9000! Saverem's Avatar
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    Anyone else think this game won't really take off in the MLG scene?

    I noticed that pretty much every match's victory is dependent on people knowing when to use and manage their ults.

    Unlike popular MLG games like CS/Halo/etc where every character has basically the same power and winners rely mostly on their skill and strat, Overwatch relies mainly on rock/paper/scissors and coordination to know when to blow your ults and sweep the area. It's no where near as deep as a FPS where everyone is essentially equal and the winners are the better players.


    e.i. Doesn't take much skill to coordinate a Zarya and Hanzo/Pharah/Tracer/Reaper/Dva/etc ult combo and wipe out the other team and cap the point.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  2. #2
    Doesn't take much skill to know "They have a Zarya, stay spread out and don't be close enough so she can ult us".

  3. #3
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Jester Joe View Post
    Doesn't take much skill to know "They have a Zarya, stay spread out and don't be close enough so she can ult us".


    Kinda hard to do that on several maps like KotH or when you're trying to escort a cart. Also, would your entire team really spread out and be easier to be picked off just because of one ult's potential?
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  4. #4
    Found watching overwatch fun tbh, never a dull moment, always action, was really a fresh excperience after watching dota scene for so long

  5. #5
    Yeah.... This thread really doesn't make sense. If your team isn't working together, clumps and doesn't know how to deal with specific threats then they can get wiped out by a well timed Ultimate.

    Just like any team can get wiped out if they don't work together, clump and can't deal with a threat..... in any game that requires team work ever....

  6. #6

  7. #7
    Quote Originally Posted by Saverem View Post
    Kinda hard to do that on several maps like KotH or when you're trying to escort a cart. Also, would your entire team really spread out and be easier to be picked off just because of one ult's potential?
    Can it wipe your entire team? Then yes.

    Although that doesn't even include that it can be countered with characters like Mei (her wall will absorb an entire D.Va mech), or if Mercy doesn't get caught in the ults, revive the entire team and there ya go.

    The issue to me more sounds like you're seeing stomps in pub matches and think that would happen in an "MLG" scene, when what would really happen is people will actually pick counters to the other team.

    It would be like me saying "Will Dota 2 really take off in the MLG scene when Phantom Assassin can just get massive farm and one shot people?" when in the "MLG" scene, Phantom Assassin isn't even picked because she's so easy to shut down for them.

  8. #8
    It's basically the games you listed merged with DotA and LoL which are both popular MLG games. I'll hate on Blizzard when it comes to WoW since they've destroyed it, but I don't even play Overwatch and can tell from what is already happening they are going to do just fine for the time being.

    Overwatch and Hearthstone are poised to be the cash cows.

  9. #9
    The 'MLG scene' lol.

    League never really was that big of a 'MLG' game and right now it's not at all anymore.

    Same goes for Dota.

    How old are you people, 40? What does MLG scene mean.

  10. #10
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by purebalance View Post
    It's basically the games you listed merged with DotA and LoL which are both popular MLG games. I'll hate on Blizzard when it comes to WoW since they've destroyed it, but I don't even play Overwatch and can tell from what is already happening they are going to do just fine for the time being.

    Overwatch and Hearthstone are poised to be the cash cows.
    You're comparing a FPS game with a MOBA. Two very different genres.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  11. #11
    Quote Originally Posted by Woobels View Post
    The 'MLG scene' lol.

    League never really was that big of a 'MLG' game and right now it's not at all anymore.

    Same goes for Dota.

    How old are you people, 40? What does MLG scene mean.
    Major League Gaming scene?

    While it might be silly to hear said, Dota 2 at the least is huge when it comes to "MLG" still, not sure what you're talking about.

    Quote Originally Posted by Saverem View Post
    You're comparing a FPS game with a MOBA. Two very different genres.
    Different genres, similar ideas behind them though. You still rely heavily on teamwork.

  12. #12
    The Asians seem happy with it, so yes.

  13. #13
    Quote Originally Posted by Saverem View Post
    You're comparing a FPS game with a MOBA. Two very different genres.
    They've basically merged the two is what I'm saying. Where did I compare? You can't sit and simply claim that Overwatch is your traditional FPS and it's definitely not a MOBA.

  14. #14
    Uh ok, yeah characters can rock paper scissor each other, thats where decision making and skill come into play. So managing ults and abilities is not skills? You do know that everyone can kill everyone, you have to be just as smart to kill and survive the same as you do in any other fps. You still have to know your map. You still have to know how to deal with snipers, which heroes are larger threats to your comp, combining hero abilities to have an impact, when to escort and when to pull away from the objective, know which heroes excel in particular parts of which maps, there is a crap ton of stuff you have to think about..... if you are actually playing competitivley and not just joining a game and messing around. If your team is dying to a Zarya etc combo, holy hell you are not playing competitivley or proffesionaly the team expertly rounded you up into a spot that allowed that ult to hit your team.

    I could turn this around and say that in the other games, you dont need to be as skilled because you know exactly what the other people can do, they all have the same statistics, load outs, etc and require the same set of responses every time. They cant really combo together other than creating crossfires, you dont have to be as adaptive to the enemy team. Sure someone in overwatch can cheese you with a hero that counters yours (counter being a lightly used term as most heroes can still fight back if they are more skilled) but they are also at risk for someone else on your team countering them.

  15. #15
    It's definitely not a game that was made with a hardcore esports scene in mind, but that's okay. I don't think it's very fun to watch, but it is fun and addicting to play. That's the goal I think they had in mind when they designed it.

    I love pro matches where I can sit back and think to myself, "Damn... I'm never in a million years going to be this good. This is cool to watch." Overwatch is not a game with a skill ceiling high enough to feel that way; I don't ever look at people (other than some Widowmakers) and think they're leagues above me in skill/decision making. I'm sure many people feel the same to some extent.

  16. #16
    Yeah probably not. Attack/defense maps are impossible to balance, and of course the rock/paper/scissor thing for heroes. I suppose it could be mirror comps on control maps though.

  17. #17
    Bloodsail Admiral xerus's Avatar
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    Activision Blizzard owns MLG so....


    I imagine they are going to try hard to make it so. Toss in big enough prize pools and anything can happen.

  18. #18
    Quote Originally Posted by Saverem View Post
    I noticed that pretty much every match's victory is dependent on people knowing when to use and manage their ults.
    This is how the game was designed. Heroes of the Storm is very similar in this aspect, it's all about teamfights and coordination. There is a lot more synergy and a lot more variety in the hero ults tho. Here, most of them are focused on dishing out damage.

  19. #19
    Quote Originally Posted by Thelxi View Post
    Yeah probably not. Attack/defense maps are impossible to balance, and of course the rock/paper/scissor thing for heroes. I suppose it could be mirror comps on control maps though.
    This is why Overwatch should have an official Stopwatch mode, like tournaments being run now are using.

  20. #20
    Brewmaster SteveRocks's Avatar
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    Quote Originally Posted by Saverem View Post
    I noticed that pretty much every match's victory is dependent on people knowing when to use and manage their ults.

    Unlike popular MLG games like CS/Halo/etc where every character has basically the same power and winners rely mostly on their skill and strat, Overwatch relies mainly on rock/paper/scissors and coordination to know when to blow your ults and sweep the area. It's no where near as deep as a FPS where everyone is essentially equal and the winners are the better players.


    e.i. Doesn't take much skill to coordinate a Zarya and Hanzo/Pharah/Tracer/Reaper/Dva/etc ult combo and wipe out the other team and cap the point.
    A cleverly disguised "I got my butt kicked by a specific comp-based team and now I want to vent about it," thread. If you're getting beaten that badly, it means you need more practice. You need to adapt more. Not this "game won't take off in MLG" nonsense.

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