Originally Posted by
MMOC StarCo
It feels like a MOBA.
Pruning left the classes in such a barren state that most of them fulfill their role and nothing else, with a push of 2-4 buttons. Rated PvP with a trusted group is extremely fun, yes, but unrated PvP as a general means to pass the time has never been more frustrating. Being completely dependent on other people may be "good" for a multiplayer game, but unrated PvP for me at least was a place where I could turn off my brain, gather some shadowplays for PvP clips and have some silly fun.
Now you, as a single player, don't have as much impact anymore. I tried every class, every spec, every talent combination I could think of - but with the exception of obviously brokenly OP things it felt nigh impossible to win a fight when simply outnumbered; because all the skill in the world won't help you when people play at 90% effectiveness by pressing their PvE buttons. Damage is a no brainer.
With this, healers got more important than ever and are basically deciding the outcome of random BG matches among themselves - even moreso than they already did in WoD. Only now, it's extremely frustrating for the DPS because most of them lost their means of self sustainment. God forbid you are matched in a BG without a healer on your team... it's absolutely unwinnable and a complete waste of time with the simplest dots ticking you to death before you reach an objective. WSGs with both teams healerless end in 0/0 because nobody could even reach the enemie's flagroom.
I'm going to enjoy rated PvP, yes. But, honestly, it saddens me that after 10 years and thousands of battlegrounds queueing for one alone just sickens me.