Post remake is in the works. RL and Legion launch have been crazy.
Hey.
As I mentioned in the Guardian Legion thread, I have put together a WA2 Group to track Frenzied Regen.
It only works on all versions of the game, now that the 7.0.3 prepatch is live.
Uses WeakAuras 2 - Legion.
Versions which use estimated Mythic damage values as the max value for the bars:
Import String (Full version - v1.3 Alpha - Released 20160725)
Import String (Lite version, healing bar only - v1.0 Alpha - Released 20160725)
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Versions which use your current health as the max values - MaxHealth * 1.25 for healing bar, MaxHealth for damage taken per second bar.
Useful for timewalking, and may be useful if you think that the current mythic-style max damage values are too high.
Thank you to @oswarlan for this idea.
Import String (Full version - Relative health - v1.0 alpha - Released 20160728)
Import String (Lite version, healing bar only - Relative health - v1.0 alpha - Released 20160728)
Import String (Lite percentage version, healing bar only - Relative health - v1.0 alpha - Released 20160801)
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Ultralite version - only shows the FR icon with the current heal number on it.
Import String (Ultralite version - v1.0 alpha - Released 20160731)
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Yet another version, because why the hell not.
Lite version, percentage bar (max is max HP, no modifier) - Green below 10%, Yellow between 10 and 30, Red above 30.
Tiny indicator bars, arranged horizontally from top to bottom, showing damage per second.
Import string - V1.0 - release - released 20160708.
This is the version that I run with.
Screenshots:
This one also stores the heal percentage in a global value: WA_GRELORNE_PERCENTAGE_HEAL.
I haven't tried accessing it from other WA's, but it should be doable.
There are some known WA2 issues with class/spec specific loading of weakauras.
If the weakaura doesn't load, uncheck the class/spec requirements and /reload. You can check them again after the inital load.
Thanks to @Younggunn187 for testing this.
The import strings have a lot of custom functions, these keep track of:
- Damage you have taken.
- Create a table to hold these damage values and their timestamps.
- Iterate through the table to find the correct values, and delete the entries that are of no interest to us anymore.
- Iterate through your artifact to find values for the Wildflesh perk. An unmount/remount of an event takes place here, to prevent the
artifact display from opening when you zone into the game.
Features:
Green bar: How much will FR heal for. Takes Versatility and Mastery into account. Minimum healing is: ((5% of maxhealth) * versatility) * Mastery. The Wildflesh perk and the Guardian of Elune buff is managed as well.
If you only want this bar, download the Lite version.
Red Bar with DT5S title: Damage taken in the last five seconds (duh ) This is included, but not set to load. You can load it if you feel like seeing that number/bar.
Numbered Red Bars: Damage taken in second N. It's a way to "gamble" the FR, so you trigger it before a big hit has fallen off the FR stack.
Before combat:
During combat:
I've set the cap on the damage taken in five seconds bar to 5.000.000 damage, based on a couple of mythic raid testing logs from the Beta.
The FR Heal bar has a max of 2.5 million, and the individual seconds have a cap of a million each.
If these are terrible assumptions, please let me know. I only perused very few logs to get data points, and I don't have Beta access.
TODO:
- Incorporate Tier 19 set bonus.
- (Low priority) Maybe change the trigger from UNIT_HEALTH, since it causes odd update problems from time to time.
- (Low priority) Create a list of healing debuffs, make sure that they interact correctly with the predicted value.
Try it, post your comments here.
This is my first attempt at an advanced Weakaura, so there are bound to be a couple of issues
Revision history
V1.0 - Initial Release
V1.1 - Spell/ability damage is now calculated correctly.
V1.2 - Guardian of Elune buff is now calculated into the predicted amount. DT5S bar disabled, still included in case some people want the damage count.
V1.3 - The Wildflesh artifact perk is now in the calculation.
All the different variations of the bars use these basic calculations.
Ultralite version released.
Percentage version with color coding and tiny indicators released.