Originally Posted by
Ray3andrei
So, while I don't have the beta, I've been playing around on the PTR a bit and everytime i hear someone say that the mastery is reliable I just can't wrap my head around it. Yes it is reliable to dodge EVENTUALLY, but this isn't the "good" kind of reliable.
On the PTR I have 15% base dodge chance, and about 36% mastery. I dodge around 35%ish of the attacks. With 23% mastery i dodge almost as much, this is just poor design.
On Live I have 25% dodge chance. On my last kill on mythic archimonde I dodged 61% of the attacks (while this might have been really lucky i usualy dodge around 50% to 65% of all attacks) with the help of elusive brew ofc, not only did i dodge almost twice as much I can also choose when I have 70% dodge chance, that's more reliable to me than a stacking dodge chance that I can't control.
What also bothers me is the base 15% dodge, I think this should be replaced with the dodge chance of your current mastery level, that would make more sense, so if you have 40% mastery, you start with 40% dodge chance (this needs numbers tuning obvs). But this will kind of break the 33% barrier which seems to be hard to break even with high mastery.
I haven't played the beta, but i know brew-stache adds 10% dodge chance for 1.5sec but some bosses will get only like 1 hit off in that period, there is also the lvl 100 talent, but the dodge chance still seems low to me.
This is one of the problems i have with the spec, I don't even wanna touch the really boring artifact abilities, two of which tie to a cooldown that makes us immortal to make us even more immortal? Not to mention that cooldown will see 2 uses at best during a fight, dragon fire brew is the most boring talent ever and it should seriously be changed.
What I do like however is Blackout combo, this is marvelous and imo it should be part of the spec itself and not a talent.
Things might me different on tbe beta, but how they are ptr, brewmaster looks very unappealing from a progression perspective and even on farm, because the damage is very, very low