took a quick look around garrison today and here is what i could get (max exp wise) for 25 quest hand ins at legion launch:
it's likely that there are more 15050 exp quests around, but i would need to know if incomplete dailies disappear eventuallyQuests to complete:
- Jawless Skulker, Fishing Daily [22600]
- Put a Bird on it, Everbloom, Garrison Tavern daily [15050]
- Battle Pet Tamers: Warlords, Pet battle daily [15050]
- Ogre Waygates, Spirit Lodge quest [15050]
- Scrap Meltdown, War Mill daily [15050]
- The Unstable Prism, Weekly Timewarped Dungeon Quest reward [15050]
- 19 Quests: 14 missives, 5 Tanaan Dailies [3750*19]
Quest Total: 154050
Normal dungeon: 30150
Grand Total: 184200
that said, 154050 exp is about 25%~ of your level, so you'd end up after your artifact being on around 27% into the level
worth it? yes, i think so. all quests are in your garrison and so would take a max 2 mins to hand in. HS to dala to hand in timewarped quest (20 sec max), portal to org > portal instantly to dala.
the only issue i see is a lot of loading screens, any server hiccups will fuck with u
Pretty sure the dailies on a rotation (i.e. the Inn dungeon dailies) are removed from your quest log when the dailies reset. So you'd basically need to get lucky the day before launch with what quests spawn, now that dailies will reset a little later in the morning as of the pre-patch.
Last edited by Zerk; 2016-07-17 at 12:54 PM.
10 minutes? People are saying the leveling grind takes 12 hours. Knocking off 30 minutes, which is what we're talking about, allows you to get more shit done. There's only so many hours in the day, and not everyone is going to play for 24 hours straight.
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Now for me, I don't believe it will take anywhere near that long. As I've stated, it's going to be a 6-7 hour grind for me. That extra half hour will be nice swing as I've got a checklist of what I want done that first day, as also stated. If people are going to quote me, at least use it in the context that it was said, instead of just saying "hurp derp 30 minutes is 30 minutes".
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A) most of my guildies will be right there with me, since we're pushing to jump up in rank in Legion. Weeks or months? Try 3-4 days. Then we will be working on our split raid toons, for another 3-4 days. The whole "there's 2 years of Legion" arguement is silly, the 10 level grind has nothing to do with this game. Wow is, and always has been, a MAX level game. Not a "hey lets sit around probed by our thumbs and then eventually we can do LFR"
Sylvaeres-Azkial-Pailerth @Proudmoore
Who's going to be sitting around with their thumbs up their asses? Everybody will be doing the same thing we've always done on launches. Yes it's a max level game but getting there 30 mins earlier doesn't add or detract from that as you'll still be able to do all those max level things for 2 years so it's not silly. The idea that 30 mins matters is silly. Where you got that people will be sitting around with their thumbs up their asses is even more silly. But hey go get em cowboy
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
There's also
that still give 15050 right now (maybe also more). Doesn't really makes sense why they are not nerfed, so I assume it's an oversight and will possibly be changed until the game goes live.
- Flamefly Trap
- Cold Steel Part II (probably)
- Whispers in the Darkness
Doesn't seem to give any xp on live and according to Wowhead 12320 on beta. Seeing that Wowhead still lists all Inn dailies to give full xp I'd not rely on that, though. Doesn't matter anyways, since the NPC where you turn the quest in is only there while the event lasts.
Daily quests from the Inn do not disappear or reset. You can collect and finish them weeks in advance if you want to. The daily dungeon boss quest does disappear, as does the apexis daily from the table (not from the missives, though).
In any case the number of Inn dailies you want to turn in should be kept to a minimum. Flipping the Inn with another building to get the NPCs to show up and the fighting with disappearing geometry could be a real time killer (unless you want to relog after flipping the building, which sounds even worse).
You only need to get friendly in each zone for WQ's, and thats where the real rep and resources come from.
And group leveling is not faster than solo leveling...it's been disproven so many times unless you are a super hardcore team that has every last thing planned out, and with how mob tapping works, it's probably more beneficial now to solo than group.
Better to put it like this. So what you have 40% more xp than me or 101 when I am 65% till 101. You are still going to be in the same starting areas as everyone else. You are still going to do the same quests with everyone else at the same pace, same order. ONLY difference is the mobs will hit you harder than everyone else.
Congrats you hit 110 before some people. Here is your cookie.
Show me the proof that group leveling is not faster. Every type of quest objective in Legion is group wide. In past expansions, group leveling was better for kill quests, but you'd fall behind on collection quests. If you had a 5 person group and you had to collect 10 bear testicles for a quest, you'd now have to collect 50 bear testicles, because each person needed 10. In Legion, bear testicles and other quest items run on personal loot. They literally made that type of quest 5x faster for groups, while not nerfing the advantage that groups get in kill speed, because only named mobs scale up for fighting multiple people.
Also, you need the Pillars of Creation to do the Order Hall Campaign, which gives multiple pieces of 825-830 loot for an incredibly small time investment.
You know where is REAL difference will be? See this:
Yes, mobs will be hitting you a LITTLE harder on 101 vs 100, but your damage increases substantially. I bet, everyone that played and leveled a character on beta saw how much killing speed raises with lvl 101. Its night and day really.
Last edited by iDielord; 2016-07-17 at 10:30 PM.
A) you'll hit 110 roughly halfway through the 4th zone, and that's without doing sidequests. The pillar collection is only necessary for completionist value, nothing else. The 800 I lvl rewards from it are forgettable. The artifact power will be beneficial, but then again, artifact power isn't nearly as difficult to come to come by as people seem to try and make them.
And please explain what 2010 has to do with anything? If you're going to make nonsensical insults, at least get creative with it. Lastly, the main concern for me is getting to 110, where I will then unlock Suramar. The few hundred/very few thousand AP will be recouped by going through Suramar, which rewards AP items that aren't affected by Artifact Knowledge. Don't stress getting AP, it's thrown at you in so many ways that the biggest probe in a day of gaming is remembering to use the items because your bags are filling up
Sylvaeres-Azkial-Pailerth @Proudmoore
People who think they will be hitting L110 in 12-13 hours on their first run through are deluding themselves.
Once youve played through and know where to find quests and npcs things will speed up a bit. But that assumes you are on a fast killing, fast moving toon and know exactly what youre doing. Most people will likely take 18-22 hours for their first playthrough. IF they stick to levelling and not fucking about in Dal.