If you’re able to win the game based on tempo alone in the first 4 turns, something is wrong with the class. I think tunnel trogg needs to be changed to a mana warm type thing, only get +1 for every overload activation, as opposed to each overloaded crystal, and 4 mana 7/7 needs to have 3 overload instead of 2, or needs to have some effect that makes it able to be silenced, or make it cost 5.
Walking with a friend in the dark is better than walking alone in the light.
So I chose the path of the Ebon Blade, and not a day passes where i've regretted it.
I am eternal, I am unyielding, I am UNDYING.
I am Zethras, and my blood will be the end of you.
I want those backup singers from the trailer to be cards. Give em a really good effect if all three are summoned on the same turn!
Holy crap that trailer. That may have been the single cringiest thing I've ever seen in my life. Like... UGH. I feel embarrassed for the devs and the animation team that worked on that.
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Uh, am I the only one liking the idea of a lighthearted reimagining of Karazhan as an adventure? We've been there so many times when it was dead and know the things by heart, imho this is a pretty awesome idea on Blizzards part.
And yet I read a lot of people complaining about "Karazhan not supposed to be like that"? Would they rather have the old dead thing we've done a billion times?
So unfathomable happy those people aren't designing for blizzard, lol.
You do realize all of the ghost trash in between Moroes and Maiden are having a party right? Dining & dancing.
I do agree that the disco theme was a little awkward, but we'll see.
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Kind of the point of any tempo deck. Look and see how badly tempo mage has wrecked games in the past with a decent curve for the first four turns. Does that mean there was something wrong with mages too?
Or you could just you know hold on to your hard removal. Something + Execute for warriors, Aldor Peacekeeper or Equality + Pyro for pallies, Hex for shaman, SWD for priest, etc. HS has babied players when it comes to getting rid of big minions the turn they are played so even though there are answers for the faceless I don't think everyone should be able to get rid of it the moment it is played every game.
Making Tunnel Trogg only give +1 attack for overload actually makes it much worse for shaman than Mana Wyrm is for mages. Unlike mages overload cards aren't as plentiful for the trogg as spells are for the wyrm so you would see much less of a return than the wyrm does. In addition to this the trogg gains attack relative to the mana overloaded due to the fact that unless the shaman does have one of the few mana unlocks they are gimping themselves next turn. The trogg is working as intended within the restrictions of its own class design.
I have personally spectated games where my friends tossed removal from their mulligan against a shaman and then bitched about how OP Flamewreathed is after they lost.
Know your opponent, know your deck, know what you need to keep to secure advantage. Hearthstone 101.
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Yes, and you should follow your own advice.
The only way a Priest is winning against Shaman is a very strong mulligan. If you keep a 3 mana Shadow Word Death and he doesn't play Flamewrath on 3 with coin/4/5, you're so far behind its not funny because you have a dead card in your hand, because you are playing priest and because your hero power doesn't influence the board unless you're ahead. Sure, the above happens against all classes(which is why priest is dead in standard), but in addition Shamans have stupid toys like the growing tunnel trogg, the 3/2+3/4 or flametongue or mana tide and if you can't answer them instantly you're going to lose anyway. The 7/7 is really not that important in the Shaman vs Priest matchup(or in the shaman vs warrior matchup, in fact i toss away execute against shaman because I know the shaman will toss away the Flamewrath because of execute).
There is NO priest deck vs shaman currently that can match their early game. If you run SP + COH that absolutely needs to be your mulligan but otherwise priests can only hope to hold on long enough to get the board back under control and heal up.
What else are you going to hold? Cleric? Will be eaten by their early game without drawing. Curator? Will be eaten by their early game for a loss in tempo. Outside of SP+COH, SWP for a trogg/golem and SWD for Flamewreathed, Priest has NO other good mull options for shaman.
Also think this way:
If you have SWD and they don't play Flamewreathed, you might lose due to dead card. If you DON'T have SWD and they do play Flamewreathed on curve, you DEFINITELY lose right there
Last edited by Nikkaszal; 2016-07-30 at 11:25 AM.
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