Are monks supposed to do way less damage compared to the other tanks ( in prepatch and in legion)? Tanked with a DK tonight and he was destroying me in almost every fight.Threat was also an issue especially in aoe
Are monks supposed to do way less damage compared to the other tanks ( in prepatch and in legion)? Tanked with a DK tonight and he was destroying me in almost every fight.Threat was also an issue especially in aoe
How much info is there about legendaries? I think the zen med legendary is super cool. I know the drop rate increases the longer you spend without getting one but is it still really low? I'm kinda wanting another button or two to push and zen med as a great cd would be awesome. Also, are they going to be upgradeable/bis the whole expansion or will they get replaced/become obsolete after a tier. The BM legendaries as a whole look really interesting.
My Pally Co-Tank consistently rips everything in a group off of me except the one I'm targeting. It's obnoxious. I've even had him pull the hulks on Kilrogg off of me once or twice after I pick them up, and that's from his aoe alone, after I've provoke+keg smashed them. At the end of a fight I typically still end up slightly ahead damagewise on the meters though.
Everyone will get one, pretty easily. There is some sort of drop chance increase until you get that one. After that, it's probably gonna be a long time to see another one - so expect to be stuck with whatever the legendary the RNGsus blesses you with first, for quite a while.
Originally Posted by a wiser manOriginally Posted by Coramac
small fun storie on the side.
i was farming Mogu'shan Vaults when i waas pinned down by the for king's Rain of Arrow.
since no one was there to kill the arrow i was stuck the whole 10 minutes of the fight. my t18 bonus, GotO and HE kept me alive the whole time until the enrage.
and since i was stunned, i couldn't dodge. so Mastery was stacking up and up to 3072% dodge chance. There it stops stacking, or DejasCharacterStats couldnt show more, dont know. Anyway it was quit fun to watch myself stunned and unable to do anything to reset the encounter
besides that, we managed to kill archi mythic last night and tbh, after i calmed down with my rotation and dont panic drink all my brews, i felt quit save tanking anything (we are not the greatest guild so relying on healers issnt alwys secured ). the changes to BoS seems to only have an effect on Blackout Combo or on those who try to get every last bit of DPS. Honastly i didnt felt any difference
Out of the 8-person group I've been playing with on beta, two of us have gotten legendaries, both the same day, after about 7 days of hardcore play after beta began. The other 6 haven't gotten a single one in the same amount of hardcore play (almost 30 days played).
The two players that have gotten one have not gotten a second in 15-20ish more days played.
Last edited by stross01; 2016-08-01 at 03:33 AM.
@Arcurio you can evade the rain of arrows ability thats how i got my firsts 25 man solos
I wonder what they intended for BoS animation. From what I have tested it generally seems to be a right-to-left swing for most races/genders. But for Blood Elf male (polearm special since TBC IIRC).
Why generic swing for most and "unique" animation for some?
http://us.battle.net/forums/en/wow/t...ge=18#post-352
I posted this with, obviously, no response.
To be honest I much prefer the "wrong" animation Belf Male has. Much more interesting than a generic swing (which is supposed to be "correct"?)
Compare:
Belf Male: https://gfycat.com/GloomyPertinentAndeancondor
Belf Female: https://gfycat.com/FloweryJovialHomalocephale (same animation as every other race/gender I tested)
I'd be quite sad if they "fix" this.
I'd prefer the Staff on Shoulder approach for all race/sex/staves: https://www.youtube.com/watch?v=r3xu...outu.be&t=1535
But for now, it only works with the Artifact weapons and just part of race/sex combos.
Originally Posted by a wiser manOriginally Posted by Coramac
I like the Blackout Strike animation more than anything they've added to the game in a while except for Rampage.
Right across the face!
I thought they pushed the GCD floor down to 0.75s for all classes, but logs are showing that to not be the case.
Guess it got reverted somewhere along the line? Or maybe only some specs get it
Trying out Brewmaster and it feels...I dunno, I feel like I'm not doing something right. Maybe it's just the ability pruning getting to my head or something. Read a couple guides, set up weak auras, etc. but I'm just left with a feeling of "wait, is this really all I can do to lower my damage taken?"
With the removal of Chi and pruning of abilities, I'm left feeling like I'm not hitting all the abilities that I'm supposed to.
Last edited by anon5123; 2016-08-01 at 01:15 PM.
Can someone post the formula for how much overall damage reduction you get per point of Mastery? I can't seem to figure this out for the life of me and several others seem to have it figured out.
every specc got a GCD of 1.5 seconds, lowered by haste with a minimum GCD of 0.75 with 100% haste
expect all energy speccs (BrM, WW, Feral, all rogues), those have a GCD of 1sec unchangable
yeah at first it feels wired because we ware used to OP Guard all the time.
my advise: hit the DD dummy (NOT THE TANK DUMMY!) and try to train hitting your damage spells for a couple of minutes to get used to pressing all those spells in roughly the correct order. find your rythm of weathing between BoS, TP, KS and BoF (RJW if skilled)
if you are confortable with the new CDs of those skills, mix ISB in it without useing all stacks, meaning leave 1 stack all the time while trying to maintain the ISB buff as long as possible
it took several minutes of mindlessly hitting the dummy but for me it healped million times to muscle memory the new skill system. and realy after like hitting the dummy for 15-30 minutes i felt much better with MY rotation. SO i recomend to give it a try this way.
and dont bother the tank dummy, it doesent help to get wrecked at it if you try to lern the new BRM!
So how exactly is mastery better than versatility? Versatility atm gives 1% dr for 260 statpoints