Originally Posted by
Rizendragon
DBM and WA are timers and bars. They can point to where the bad is coming from or where the guy with bad shit x, y, z debuff that 1hkos you if you're within 7 yds of him, but they don't move your character or turn/zoom out your camera for you if they aren't within your view. People don't want to admit that visual information is more valuable than a bar or a timer because they don't realize how much they absorb, process, and react to what they see within a fraction of a second without having to move their eyes to a bar, read, it, and then react.
I'm one of the few that have accepted Blizzard's response and agree with them. I play a melee. I raid mythics. I get it that having the max viewdistance helps with not seeing the bad's junk, but having a gigantic view distance basically makes you a controllable RTS unit. I keep going back to the room where the Garrosh encounter occurred. Seeing that entire room that was basically 300yds across in one camera view from the center of the room trivialized the stars. I think it's this kind of thing they want to temper. They want you moving your camera. That is part of the skill cap of the game. Looking around you, staying out of the shit, and still executing your priority well while staying vigilant.