Originally Posted by
Doombringer
What would be really nice to see is more interplay between our abilities, and talents that are more interesting.
Honestly, "Cavalier" is so bare-bones it hurts. It's adding a stack to a talent that is ALSO dull. In either area, they easily could have added another bonus, no? i.e. 'Cavalier - Divine Steed now has two charges, and breaks snares and roots on use.'
It is really depressing to go over to other melee classes and see all this harmoniousness with their talents and abilities. I can, without any AOE talents, hit up my Fury warrior and use Whirlwind all day long, which also innately buffs my next Bloodthirst or Rampage to also do a cleave. If I want more AOE I can take certain talents... but inherently, I have some fun interplay happening here with base abilities.
On Ret, it's "Divine Storm and that's it." Not only do I have to blow 3 Holy Power to use DS, I also have to spec to get a cleave or other AOE. Our Passive abilities consist of a flat, boring damage boost when using a 2hander and a more interesting damage boost .... that requires people around us to DIE.
I'm not saying we need class/spec parity... but come on, this is just one example of two melee classes where it is very clear that one has more flavor and more interoperability between its abilities and talents than the other.