Personally I'm fine with not being able to pool resources before a fight as long as other classes are also not allowed to. It's annoying to have to do before a pull, and it's pretty unfair as well.
Personally I'm fine with not being able to pool resources before a fight as long as other classes are also not allowed to. It's annoying to have to do before a pull, and it's pretty unfair as well.
Great change, now I don't even have to bother with pooling ressources anymore. The only fix that remains now, is using any kind of tier bonuses pre pull.
While it got annoying to spam epidemic and dnd for a min before pull just to Ensure I could cast da with full rp this does cripple our on pull dps by a significant amount, I'm guessing like 100k+. It was fun while it lasted I guess. Rip Mage/rogue lvl dps numbers
I mostly object to the underhand nature of the change.
Also id love to know the logic of resetting rp to 20 and not zero.
We run two Death Knights, and we're both able to outburst our Mages in almost every single target situation. Obviously, pooling resources was a non negligible damage increase, but still, I think we're in a very good spot right now and with other classes getting the same treatment, most DK's I've talked to in the past days are actually fine with not having to pool prepull. DKs will be a bit lower in terms of damage output once we get into Legion raiding, but it won't be to big of a difference to make your worry about your raid spot.
Have some Logs from HFC and Beta EN if any1 is interested.
https://www.warcraftlogs.com/reports...MK34Nq#fight=1 Mythic HFC. Look at Reaver, (Council), Fel Lord & Socrethar.
https://www.warcraftlogs.com/reports...kRGtYc#fight=2 Normal EN. Nythendra and Dragons of Nightmare. (Granted, only a few people, including me, had points in the artifact weapon, so this might not be one hundred percent valid.)
Pretty much this, the moment I heard people are using tome to switch talents to reset charges on epidemic through talent swap and keep building full resource bar pre pull I felt "this is so going to end up like the fruit basket prepull shenanigans", few days later, it happens, and fairly quickly after the method was popularized.
Same stuff with mages abusing firelands set pre pull - bam, 7.0 removes legacy set bonuses.
But yes, doing it every pull on progress is annoying, if anyone ever was in a situation half the raid waiting for shadow priest to wander off and gather orbs or monk spam expel harm with power strikes until full chi then you know how it goes. It's fine if you have spill over resources after last trash pull, it's not fine that on progress you have to take breaks between every pull because specific classes need to gather resources. The 25 second pull timer because of warlock soul burn was already on the verge.
Come 7.0, lots of those "cheese" tactics were invalidated through ability prune, but I would expect Blizzard to keep removing any left overs, if they wanted a class to start with full resource they would make it so (like hunter's focus, rogue's energy or mana on mana users).
There is nothing new in this game. A similar fix was made back in Vanilla where warriors could stay in combat by having a mob targeted while they used blood rage to fill up their rage bar. It is not intended, it gets fixed.
I don't know if i'm the only one that has experienced a slight issue with this, but with RP capping at 20 for prepull I always end up with 19 RP on pull rather then 20. This may not seem like to big of a deal but it does cause me to lose out on another deathcoil for the opener. I open with 2 FS which will leave me at 69 RP instead of 70, which loses a bit of damage on dark arbiter. Again, this might not be a huge issue but it is rather annoying.
Made by Shyama
https://www.warcraftlogs.com/charact...hollow/zarrant - DK logs
https://www.warcraftlogs.com/charact...ng-hollow/vaiz - SP logs
This is a fantastic and much needed change. I hated the 25 second pull timer for warlocks and i hate all prepull shenanigans.
Also experiencing this issue.
DK/DH/Shammy, all my resource is resetting to 20 once I engage.
Have had it happen across all content since the hotfix.
Praise kek for this change. The preposterous pre pull routine for unholy post 7.0 almost made me drop my dk.
Part of this change too is that a trinket proc can get wasted if it procs before combat begins =/