for perspective, this thread went from 5 pages to 17, all discussing the same exact argument.
Listen, one simple reason. We have a whole group of melee dpsers that can deal damage without movement, why do we need one more? That's not OPTIONS to me, that's limiting options. In modern times WoW you can easily max a character to 100/110 in a matter of hours if you want to. The reason I and some others argue that you can't nerf Fel rush build is because IF nerfed it will never be used/picked again. And that's because sitting still behind the boss pressing buttons will always deal more damage than moving around and not hitting the boss, except if the movement ability deals a shitton of damage and gives us resource. Do you understand that removing those benefits of Fel Rush means it will be something you only press once or twice during a boss fight. So these options you talk about, they don't exist, you either play Fel Rush and leave it be, or you buff something else and never use Fel Rush again. There are no options in WoW, let's not pretend that.
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There are two kinds of demon hunters, the ones that want to make us yet another melee class and the ones that like the idea of moving around and dealing damage. Leave DEMON HUNTERS alone /sadface
Why move around if the target/boss stands still? You use fel rush and vengeful retreat like a way to get out of stuff, or if the target moves you can easily catch up.
But doesn't that mean that any boss where you have to stand still or where you need to have your movement skills ready for movement, you will be behind other melees? That is currently my biggest fear regarding progress raiding, really. I like the momentum style, but I fear that we as a class will be left behind other melees in fights like that. So a viable alternative style for fights like those might be useful. Have not played beta yet, so I can't tell if there still are such bosses, but when I think back to WoD and MoP then I definitely see some fights where we would have to choose between keeping tools to survive and doing optimal dps. Not that I mind such a choice but if our optimal dps~other melees optimal dps, why bring a DH?
tbh bottom-line is momentum in its current form is the most optimal way to play honestly if you hate it that much then play a rogue or DK nobodys forcing you to play a demon hunter people are making a massive fuss over something that really isnt that bad.
Not a single boss in the history of WoW blocks you from moving for the whole fight. There are allways moments where you can move and use Fel Rush.But doesn't that mean that any boss where you have to stand still or where you need to have your movement skills ready for movement, you will be behind other melees? That is currently my biggest fear regarding progress raiding, really. I like the momentum style, but I fear that we as a class will be left behind other melees in fights like that. So a viable alternative style for fights like those might be useful. Have not played beta yet, so I can't tell if there still are such bosses, but when I think back to WoD and MoP then I definitely see some fights where we would have to choose between keeping tools to survive and doing optimal dps. Not that I mind such a choice but if our optimal dps~other melees optimal dps, why bring a DH?
Yes, you will lose DPS in this moment, but you will be shine if a boss is moved, because you can allways stick at them where other melees can't.
Also, there was allways fights where some classes shine (like WW on stacked cleave, but lack a bit at ST, even with Serenity) and others not.
I find it funny that this thread devolved into another ridiculous whine-fest about momentum despite the thread's title!
Nice. Every 3 seconds. You've got some pretty sweet 100% momentum uptime there.
Regardless of your misconception of the rotation, my comment was a response to the claim that the abilities should be saved for escapes/quick movements and not rotationally. Heroic charging does the same exact thing, but takes leap and charge out of your kit at the same time.
Some of you guys seem to forget that fel rush has 2 charges. So you use one for damage and bank one for movement. Before the reload is complete, you use fel rush again. This is no rocket since. I love fel rush and that it deals damage. DH plays differently. It's here to stay and it's a good thing for the game.
As others have pointed out numerous times already. If you don't like the class, play something else. No one is forcing you to play something you do not enjoy. There is a big difference between wanting something to be changed because you don't like it personally or because it does not make any sense from a rotational perspective.
What I'm worried about is Fel Rushing on bosses and suddenly ending up 1000 yards away and useless for however long it takes me to get back. If I even can get back.. Because I know quite a few bosses use Platforms you'll end up Rushing off. And possible damage you'll take trying to get back.. That's why I really wish they'd find some way to fix Fel Rush. x_x
I think I'll just choose to do a bit less damage by not spamming Fel Rush until they make a change so it's not mandatory. Not too interested in dashing through my target every few seconds.
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I guess (and hope) that will not happen, since from all what we have seen, Fel Rush is the core mechanic. So dashing around for damage is intended. Its not a "bit" less dmg, its a very big chunk of dmg u miss with that.
Edit: I still dont get it why people decide to play DH and dont love this?? I mean, it was clearly to see that this is comming, in combat movement, I was waiting for that so long time, finally not just stay behind the target and play my rota. Yeah we can talk about VR and making Felblade baseline etc, there are the choices (momentum and how we execute it) but Fel Rush? Dashing around through enemies is exactly what they wanted with DH, and we got it, again, I was waiting for that, and I love it.
Last edited by mmocc4f071a2de; 2016-08-18 at 02:11 PM.