Rogues, I am so sorry I haven't done those other sims that a few of you asked for. I wanted to today, but have been side tracked chasing down fallout from another post by a well-intentioned excited person.
There are just 3 of us that work on the whole AMR website. And my job is public facing + deep dive research projects. So my top priority today is to make sure people don't think the simulator is bad bc of that graph. Chasing down forums, discord, this stuff spreads like FIIIRREE!! Haha, I don't have an easy job some days.
Anyway, I will get back to rogue fun stuff soon, bc you guys have been so much fun to chat with!
Edit to address @
marinara42's question. Yes the simulator takes all interactions into account. But the right talents, etc need to be selected. Now the APL might need to take things into account if you want to do something different based on your combo points. For example, our default finisher logic starts if you have 5+ combo points. If you wanted to do something different if you have, say 7, you'd have to adjust the APL (rotation) for that.