Originally Posted by
Raugnaut
Funny, when you consider..
A) Lol/DoTA have nearly no map differences besides aesthetics. Saying that there is no difference between maps is an outright lie, when each map has a large difference in the win/loss rate of various heroes.
B) Mechanics - Heroes is a fast pace, quick, team version of LoL/DoTA. In LoL/DoTA, you have a 20-30 minute laning phase to boost your carries, followed by 10-15 minutes of hoping to hell that your carries are good enough to actually carry the game. Focus is entirely on one person the entire game, and 60% of the game is doing the EXACT same thing - IF you are carry, you get as many last hits as possible. If you are not carry, you focus on healing the carry, jungling to distract the other team from your carry, or helping the carry get his last hits.
In Heroes, good players are still capable of carrying to an extent on certain heroes, and there will be moments where one player manages to shine (Stealing a boss from the enemy team solo, reversing what was otherwise a complete team wipeout, ect), but the outcome of most games is dependent on your team, rather then a single player - Good for some, bad for others, but it can't be said to be poorly designed.
And finally, don't get me started on some of the pathetic heroes in DoTA/LoL. It seems you are just salty that blizz isn't doing exactly what you want..
As for Heroes overall, I personally think its mainly because the MOBA market is simply overly saturated. If Heroes had been released 3 years earlier, it would be doing much better then currently. For now, its success is entirely dependent on how much effort Blizz will put into it - If Blizz continues to keep at it, it will eventually outlast some of the lesser competition, and maybe place 4th on the overall lists of MOBAs. If they don't, it won't.