Originally Posted by
Terryn
Sorry I had a class project due last week and I'm traveling for The International so I haven't had the time to update things. Going to be doing that this week.
TLDR though (Keep in mind this is all in perspective of 110):
Corruption is actually a better ability to use on adds at certain points. Agony kind of "Soft Caps" on shards after 4 targets, going from 4 to 5 targets with agony only increases the shard gen rate by about 10%, and its damage isn't great until after about 6 stacks. Basically it entirely depends on the scenario and I'll be updating things.
1) If these adds will live 15-20 seconds and you're at 4 agonies already its better to corruption them and move along with other things. This is simply for the damage from corruption, Harvester of Souls procs (Which can do fairly nice damage) and Compounding Horror procs.
2) If you dont have the 4 agonies, its better to agony then corruption.
3) If the adds are going to die within 10 seconds its really not worth it to do any dots other than UA. The biggest thing though is you want to time applying UA so it has 1 or 2 ticks left to get the shard back.
Add fights are weird so i'll talk about them more when i update the guide later this week.