Raid penalty either means you were in a raid group, or other people tagged the mob.
Solo them where possible, or just afk and get the stage exp.
Meh, it's one mob, there are plenty of other mobs you can solo for exp. That final stage gives you a chunk of exp for completing the stage, which is just to kill the boss, so you could easily consider that as the boss exp.
So I start tagging a mob that I can easily solo and then someone comes over and takes half of the xp.
That isn't fun, it's frustrating, it's an antisocial gameplay mechanic in an MMO. Nothing was wrong with the original system.
Plus the only reasonable phase you can solo mobs on in P3 which doesn't last very long.
Do the bosses for nethershards.
Do the smaller mobs for kill XP.
One reason they probably changed this was because people were ignoring the smaller mobs.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I spent the last 3 days, non stop no daggers for my rogue. lots of waist/bracers/chest/pants... but no daggers. really?
This is the first I've heard that you get half exp for tag-sharing. Even if that's the case though, just tag everything around you. The new tagging system is still a large net gain over the old one where if you didn't get something first you got nothing at all, and considering how many people are doing the invasions this would have been especially painful.
why don't you stop reading this if it bothers you?
And it's ENTIRELY because the XP/invasion was nerfed *in an event that only lasts 2 more weeks.* It's not like this hurts anyone and it's an entirely unnecessary change. As I've said elsewhere, they shouldn't be spending any time on this - just boost the XP back, let people speed level easily and move on. Hell, speed leveling means more people have more 100s and I'd bet are, as a group, likely to sub for longer since they have more 100s they can start off in Legion vs being faced with leveling those characters through prior content that they've done a dozen times.
Front page of MMO-C as of at least a couple hours ago via Blizzard Dev:
"Thanks everyone for the feedback.
We agree that our initial change made Invasions too unrewarding for characters who weren’t at max level, so we’ve just applied a hotfix that increases XP gains from killing Legion invaders. Since Invasions are only around for a short period of time, we want them to feel lucrative, and provide incentives to actively participate in them.
You should be seeing a lot more progress on your XP bar for helping your fellow Azerothians fight the Legion now."
Soo... yeah.
To be honest I'm not understanding why this was a big deal to begin with. People are complaining about something that they didn't have before a couple weeks ago which happens to be an alternative to traditional leveling which should be an overall welcome change. I was doing them last night before the EXP hot fix and from 95+ it takes about 5-6 full invasions per level. That's really not the end of the world... you can save all of your caches along the way and basically ding 100 into a full level 700 set of gear. Relevant Louis CK bit: https://youtu.be/RayfjtzpQ7k?t=234
Last edited by Tellof; 2016-08-17 at 07:05 PM.
The only people complaining are the ones who go afk. Just shows how lazy and entitled this new generation is.
Not really it doesn't affect much to those who go afk except gaining slightly more exp for doing almost nothing like before.
Though who get affected are:
* People who actually do contribute, now they have to do three times as much to gain the same amount of exp making them get tired faster and join the afk crowd or go by the traditional way of leveling. Sure there is the hotfix, but thanks to the fucked up mechanics of reduced exp of tagged mobs, they'll likely get 15%-20% more from each invasion.
* Powerlevelers who use the elixirs on the invasions before the nerf. Now it's back to doing 25 quests per elixir.
* People who can't invest as much in the game with their tight schedules.
* People leveling 2 chars or more since they don't have the time to level that many characters as efficient as before.
Last edited by Korru; 2016-08-17 at 11:31 PM.
Seems like you're being overdramatic... You can get about 17-20% of a level in the 90's per invasion by literally AFKing over the top of it (I did it this morning while I took a shower). I'm not saying this is what people should do, but I tried it and it gives you a substantial amount of experience without having to tag ANYTHING. You're complaining about splitting the extra exp on top of that... it's not like you're coming out with 3% of a level per invasion. Nobody is getting screwed over...
When you take an event, one that everyone thought was the best event they have ever done in terms of socializing and getting people out in the world (IE - adding the mmo back into mmorpg) regardless of afkers (who, mind you, did nothing to make the event harder or easier)
When you take that event, and twist it into an event that encourages toxicity, and anti-socialism to the point where people helping you actually makes you angry and encourages solo. Where you take a what was greatest event and 180 it into the worst and one of the more frustrating events.
If you do this: Unless you are to retarded to realize it, or one of the rabid fanboi's who would eat blizzards shit on a cone as long as they called it icecream.... then there's no logical reason to defend the changes.
I'm sorry, but you dun fucked up.
Last edited by woodydave44; 2016-08-17 at 07:21 PM.