Since the PvP templates are now active it appaerently does not matter anymore what stats are on your gear. Not the primairy stats or the secondary stats.
Its all about the average item level now.
This means you might as well equip an agility piece as a caster now if it has an higher item level then your current trinket. Higher item level = beter stat return according to the template and thus you end up more powerfull.
This totally demolishes another aspect of the game imo. I used to love going for a haste build or a mastery build as an Affliction warlock, or getting to 30% crit as a Fury warrior after that going for mastery. All that is gone. You get a preplanned set of stats according to the template no matter what gear you got on and what stats are on it. It only can be improved by improving ilvl. Sort of like the minimum ilvl needed for dungeons back in Cataclysm.
I guess it was needed for the sake of "balance" but come on I'm sure this can be achieved in other ways.
Anybody else feel like this is a major step backward?