I think the core issue is that some people don't understand what "exploration-based gameplay" means.
They expect it to mean a setting like open-world games, where convenient little treasures are evenly spread across the map. But that's not "exploration", that's 100% clearing a map.
NMS is about diving into the unknown, just to see what's there. And what's there might be eh, or it might be fantastic. You don't know. That's the magic.
I'd disagree with a few of those, like the hyperdrive boost; you're not really gaining anything but time, and skipping over content. I'm using a graphics mod to tweak some of the graphics features the settings don't allow, but that's got no effect on anything gameplay-oriented.