Trust me i drop it quite often, so often that I actually execute WotLK rotation - AB to 4 charges->drop missile(s)->Barrage->repeat. Havent even thought to cast 2nd AB on 4 stacks. It is not fun tbh. I hope the mana regen is better on lvl 110.
I played last night quite a lot: Mythic dungeons, LFRs just to tryt to get the hang of Arcane rotation on fights longer than 1 min. Tweaked some talent choices. The burst was somewhat on par with fire - ring explosion for around 1,2 mln, but still the damage in the next 2 mins dip that burst so low.
I also noticed that AM proc rate is kind of low. Usualy had only 1 proc when i reached 4 charges, rarely 2 procs, and almost never 3. That also make the super op 4p set proc uptime lower... a lot lower compared to fire 4p, where phoenixes fly so often due high crit rate and pyro spam... I think this is also part of the problem why arcane is low on live servers atm.
Last edited by mmoc0c907153ea; 2016-08-19 at 08:17 AM.
"There is something serious wrong with a spec if you have to get a legendary drop to make it viable. For an expansion touting its leveling experience and requiring an extensive investment in each spec (with the leveling of the weapons) having a spec that is unplayable untill its fully geared and requiring a lucky drop is.....bizarre to put it kindly. (and its debatable if its playable then)" - Comment from Zaylin, a mage from the official forums
For that reason I insist on my previous idea: we need a baseline way to manage our mana regeneration during our regular DPS rotation (apart from [Evocation]) and, in my view, the perfect solution would be a sort of accumulative proc to increase our mana regeneration over some time at will.
For example, [Arcane Missiles] could trigger that mana regeneration stimulation as I said before, however, I've though that a new artifact trait would be more suitable for that goal. In place of some current boring trait we have now, an artifact trait called [Restitution] could do the following:
"Each time you gain an [Arcane Charge] you benefit from the Restitution effect which increases your mana regeneration by 10% for 30 seconds. Can be accumulated."
By that way we could manage our mana regeneration by ourselves, doing our usual conservation rotation, without the necessity of having any special item nor requiring large amounts of mastery.
According to you, that proc to increase our mana regeneration over time should be triggered by [Arcane Missiles] or rather by gaining an [Arcane Charge]? What would be better? What do you think?
Coming from a Mage that has always had a first love for PVE Arcane and has always been looking for ranks on WoL...
I can say Arcane is going to be high skill capped and high reward, especially when we have plenty of gear.
I can assure you right now that the additional mobility features we have such as shimmer (blink with no gcd) and displacement (altertime/blink mix with no gcd), and ofcourse allowing us to keep ice floes - I am 100% sure we are going to be actually able to raid comfortably in end game content, even with all that movement.
I'm very excited, I can't wait!
Nez
For real though, Displacement is amazing
I'm quite interested in any math about why mastery is bad.
I'm guessing those are personal simulations? Or is there a link? I haven't seen any concrete news on a solid arcane sim anywhere.
Yay we can now cast 16 Arcane Blasts for the price of 15!
Beats no changes.
Arcane
Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
Is this the buff/tweak you were looking for guys? ( Kappaross)
If nothing else, it shifts the value of mastery higher since you'll be at max charge longer.
can't post links -_-
PM me for a concrete sim that I personally didn't come up with. It's 244k on ST with 19 artifact traits and T19P (this is pre buff/fire nerf and without any trinket nerf that I think happened as well). It's enchanted with crit and the crit stats are higher. To answer the previous question, it seems that Mastery would benefit us most, but personally I think the diminishing return from it is lower than the pure dos gain from crit. I'm not 100% sure, but it did seem weird when it was first realized that it was over mastery. I think in Mage discord they've summed to the point where its Crit > Ver = Haste >>>>> Mastery
I personally see some rework to mastery coming at some point, maybe not though..
I was expecting mana nerf on arcane blast for a long time, but this seems a bit underwhelming. I was expecting something in 10-20% not 6.25. But it seems like they really don't want to over do anything before the launch especially with artifacts lacking
That wasn't a nerf/buff for Fire. That was an outright nerf at around 3-5% reduced effective critical strike in 840+ raid gear. Simple math shows it.
1.1*crit > 1.3*(crit - 5)
1.3*crit - 1.1*crit < 6.5
0.2*crit < 6.5
crit < 32.5
So currently, the only time you have a higher effective crit is when you have lower than 32.5% crit.
Most mages reach upwards of 40-50% crit if not 60.
- - - Updated - - -
lol I agree I was just being cynical. We're now mana neutral if we cast 3 Arcane Blasts, use up our Arcane Missile procs, and cast Barrage.
I don't think their goal is to make us mana neutral at 4 charges, and even so I don't think we ever need our full mana bar for burst. Maybe if you take Quickening, but then you have the choice between higher damage in conserve or more burst later.
Last edited by Lebanese Dude; 2016-08-23 at 09:21 PM.
Hey guys, I've been trying to decide on a class to play in Legion for a while now and mage has been on my list of possibilities for some time, specifically the arcane specialisation. I love the fantasy of the spec and zooming around with Blink and Displacement, but I'm not sure about the rotation. Not trying to insult you guys, but just having Arcane Blast/Barrage/Missiles is a bit boring for me personally. Now I did see that the talent tree offers options for additional spells, like Nether Tempest and I was wondering if my DPS will be significantly lower if I pick such talents that slightly spruce up the rotation? I've looked on a few websites and most seem to suggest they are not worth it. So I'm curious whether that is actually the case or if it is simply elistists dismissing an option that is perhaps only a few percentage points weaker.
Also the arcane familliar is the cutest thing ever and I want to use it should I pick mage
I also hope this is the right thread, sorry if it isn't