Originally Posted by
LegendaryDude
So, we all know how it goes, every single time Blizzard changes something about the classes, we end up with wildly different dps numbers across all classes, with a lot of people claiming that class x is underpowered, class y is overpowered, and so on and so forth. Then it takes Blizzard some time (sometimes a long time) and several ballance passes to change things, only to end up with wildly different numbers again. But why is that? Lets take the following example:
We are looking at classes 1,2,3,4, and 5. For the sake of this example, they are all wearing the best possible gear available, and are played by equally skilled players. So lets assume that classes 1,2,3, and 4 are dealing the exact same amount of damage (+/- 1%, depending on crit luck and proccs). Along comes class 5, and does 13% more damage than the other 4. So you take class 5, and reduce the damage output of every single damage ability they have by 13%. Class 5 is now doing the same amount of dps as 1,2,3, and 4. Balance achieved.
Likewise , if class 5 did 13% less damage than the others, you would buff all of their abilities by 13%. I mean, it really is that simple, or is it not? I dont know squat about game development, so someone please enlighten me as to why this is apparently not the best way to go about this.