Originally Posted by
jpedrote52
The problem with the spells on the move are not the quantity but how often you can use them and how powerful they are, you basically don't lose dps when you move, and that is terrible for melle because they still have down time when they are not at melee, so if caster move they should also have a big dps loss. Spells casted on the move should be things like life tap, or refreshing a dot or a very rare instant cast proc or a lowers dmg spell that you only use when you cant cast like fireblast was for mages before, but now you can simply keep 100% maximun dps while moving with all the instant cast procs of hard hitting spells.
Tank managing aggro between them is the only threat management left in the game and it as been trivialised with taunts, tanks main priority should be keeping aggro and control which tank is tanking the boss if the other tank pulls aggro when he was not supposed to its is fault, because he was not paying attention, struggling to out aggro the other tank should not be a problem because its the tanks job to manage the aggro.
All the trinkets you linked are not even close to what i was referring to, they are basically passives that give you mana, and the activated one is just a mana potion, and that as been in the game since forever, its a use and forget trinket. and the last trinket is a light well guess its cool they are bringing that back.
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I don't see why the game becoming harder is a bad thing, it would only make getting a kill or playing correctly more enjoyable, in previous expansions tanks still had to manage suitability, and now that blizz is removing the large impact of the active mitigation on tanks it would be a good time to implement more mechanics in tanking again.
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The problem with the spells on the move are not the quantity but how often you can use them and how powerful they are, you basically don't lose dps when you move, and that is terrible for melle because they still have down time when they are not at melee, so if caster move they should also have a big dps loss. Spells casted on the move should be things like life tap, or refreshing a dot or a very rare instant cast proc or a lowers dmg spell that you only use when you cant cast like fireblast was for mages before, but now you can simply keep 100% maximun dps while moving with all the instant cast procs of hard hitting spells.