Does anybody know if Army of the Damned debuffs apply to World Bosses/Dungeon Bosses/Raid Bosses?
Does anybody know if Army of the Damned debuffs apply to World Bosses/Dungeon Bosses/Raid Bosses?
Is there any way to confirm this before all the gearing starts? Don't want to start gearing for mastery to find that clawing shadows isn't viable! :P
Also what ratio of crit to mastery is required to go one way or the other? Say I get a mixture of pieces with mastery and crit. At what point would I swap to one spec or the other?
Last edited by Nition; 2016-09-01 at 09:21 AM.
So which t1 talent is best?
I know ebon fever is probably the best for aoe and trash packs in 5 mans but I tried all will serve on bosses and seem to be pulling a bit more dmg especially when I have to move now that I dont have clawing shadows, archers hitting for 20k+ every 1 to 1.5 seconds seems pretty good tbh.
Having Scourge the Unbeliever on trash packs in dungeons is silly. Since each target hit can proc it you're just swimming in runes.
When I'm questing I basically ignore DC and just use death strike since you have so much runic. Doesn't hurt that it's healing you as well
It does more damage than DC, sadly. With shadow infusion and SoW specced, DC is still a viable button to press. But like I said, I'll only use DS if I am caught on a full RP pool and SD.
At this point, I really love dark succor, free death strikes are nice to have! Not for the heals but for another shot at the lottery.
I haven't gotten to the high mastery or artifact talents that buff/benefit Death Coil yet, but man does that ability suck. In a world that everyone has 100+k damage abilties on rotation this resource dumper hits for 30k. Yeah, Death Strike has higher damage and may be better to use on rotation (at this point) than DC, as it's easier to dump with its higher RP cost. I feel like I'm wasting GCD just firing limp dick death coils, and sometimes I even tend to ignore the RP cap in a burst AoE situation where I'm firing away DnD'd Clawing Shadows and/or epidemic.
Anyone else in the same scenario? I also run SR so there are times that I just get so much haste (in a small window of time) that I actually want to use as much damaging abilities as I can in that time frame.
I am at 18% crit and 63% Mastery and I'm using Castigator. Would I get more DPS from Clawing Shadows with this much Mastery?
Last edited by Target2; 2016-09-04 at 12:39 AM.
Unholy is overflowing with resources at 110, people mentioned it from beta a bunch here but it's finally getting its light now that people are hitting higher artifact levels.
However with that said DC getting a damage boost much higher than the artifact will raise it is unlikely. It does hit for a 'decent' amount, and also gives 10 energy to the ghoul. It's just that like you said in AoE or such its the lowest of priorities.
The best answer is to sim it out yourself, however just from a glance at your stats it sounds it might do you better as you're close to what my stats are.
I was actually about to ask about death coil. I've noticed an actual dps loss when casting it when I have literally anything other ability I could be pressing. Tried to do the whole 'death coil when over 80 rp' thing and it seemed my damage was going down. With all of the stuff that is supposed to synergise with it (pet energy, runic corruption, scourge of the worlds, double doom) it really makes me wonder why it feels so useless in our rotation outside of already having every rune on cooldown. Does anyone have better input on its use outside of the wowhead/ IV guides?
I've been to the ends of the earth to try and find some information on BiS neck enchants and yet all I find is dust. Does anyone have *real* concrete math and information how the procs works for each of the three top enchants? Mark of the Distant Army, Hidden Satyr and Claw. I feel like I'm in the twilight zone, Icy and Wowhead, although written by the best of the best, have as much information as an intern writing a noxxic page, and the Discord channel is filled with people's anecdotes, not the actual data.
Your dps will naturally dip up and down depending on crits, abilties used, ect. If you're following basic logic for the scenario you're in, casting DC won't be a "noticeable" dps loss as it's well, part of what you're supposed to do.
Claw is striaghtforward, just procs it's Haste/Crit proc for 6 seconds. Distant Army is a proc where some arrows come down and do X damage (believe that it's considered physical damage, not sure), Hidden Satyr is just a nightmare bolt (it's a Fire type spell and can crit).
Best info you can find is just slap it on your character in simcraft. I know if you go Clawing Shadows you take Hidden Satyr, and if you go for Castigator you go for Mark of the Claw. There's not much "more" than that though.
My question was asked before I got scourge of worlds.
Scourge of worlds makes necrosis awkward, clunky, unfun and bad.
Unholy frenzy is bad without necrosis IMO so there's really no point to those two talents. Need a massive buff/change to necrosis to make it acutally worth taking.
I also think that when flooded with resources sit on DC unless you can spam it to get pet CD down fast
Dungeon fights don't often translate well into raid performance though
Necrosis doesn't need a buff to be worth taking. Already it's very very competitive compared to the other talents on that row, I believe in single target it's actually slightly better than the others. It just doesn't invoke a good feel or playstyle though and has more room for error/misplays than the other, and as such is why it sims higher than it does in game.