No Man's Sky's poor launch has yielded a large number of players asking for refunds, in fact the demand is so high that retails have loosed their normal return policies specifically for No Man's Sky.
All retailers have different policies, a lot people are familiar with Steam's less than 2 hours of gameplay for a refund policy.
I'm on board with refunds, if a customer bought a game that's clearly broken/didn't meet their expectations then I think they should be allowed to refund the product, even if they purchased it digitally. What I don't always agree with are terms of refund policies and the excuses that people us to petition a refund.
Steam's policy is in the right direction but I think 2 hours isn't even to evaluate a game unless you just thought the game was completely something different. Just an example, maybe you bought FF7 but meant to buy FF10 or whatever, just an example. Imagine if you bought something from a store and only had 2 hours to ask for a refund, doesn't matter if the product was defective or not.
On the other side of the argument though, I don't think people should be asking for refunds if they put 30-40 whatever hours into the game. After a certain point, if you don't like a game then you have to ask yourself why just allowed yourself to spend 30 hours of doing something you don't like. And if your problem is that you enjoyed the first 29 hours but not the that last hour, well tough shit. its a pet peeve of my when someone says they spend 40-60 hours in a game and then the game somehow suddenly become boring, within the first week that game was released. You can only blame so much on the game at that point. Who is forcing you to play the game? You're allowed to get bored, but realize why you're bored. No if the developer broke their game in a patch that can't be fixed in a reasonable time frame, I think refunds should open back up.
Retails 100% need to give consumers a chance to refund a game for whatever reason, but I don't think there should be free passes to purchase a game (digitally) get your satisfaction out of it, and then ask for a refund. The developer and retailer have upheld their end of deal after that point.
How should digital refunds be dealt with in the video game industry.